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FrenzyHuman
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Sydney
Mar 2002 time: 15:18
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Does any know how CTPII control individual unit postions in an army stack?
For example, I have an united fleet which consists Battleships, PT Boat, Destroyer and AirCraft Carrier. The idea is to protect AirCraft Carriers. While if enemy attacks my fleet, CTPII always put my AirCraft Carriers in the front line! Then obviously I lost my ships and all bombers on them!
Same story with Mobile SAM, CTPII always put them on the front line, while leaves Tanks on second line!
I tried to disband the army and add units one by one into a new army, this will change the position of some units, but somehow my problem still exits.
I tried to modify unit.txt, but don't know exactly what to do.
Pls help here.
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FrenzyHuman
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Sydney
Mar 2002 time: 15:18
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Thanks, I will try and see what I can find out.
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FrenzyHuman
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Sydney
Mar 2002 time: 15:18
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Pedrunn, I think I had similar problem too. The attack range doesn't quite work on this issue, for example, I changed Mobile SAM's attack range much larger than Artillery, but the game still put Mobile SAM before Artillery, even before Tanks!
Sometimes the game does know how to arrange the position, for example if there is a settler in the stack, it will definitely be put at the far back. So the nature of unit maybe the key point, but can we change the nature of AirCraft Carrier like a Troop Ship (as a matter of fact, it is)? Will there be any side effect after that?
Anyway, let's talk after trying.
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