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Roy H Smith
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Now...just pick ONE game defect, the one that drives you nuts.
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For me it's luck. Check out my last game.
I start on an island, no luxury resources, only Iron so far. Too small to build any real number of cities. Too far away from the "mainland" to trade resources (assuming I could afford 1000 gold/turn for furs). Forget Wonders, techs, etc.
Forget ships vs air power...this is the game killer. Difficulty level means nothing when positioning (which you cannot control) determines your resources, your tech growth, and who your enemies are. I even get to deal with with Size 5 max cities thanks to unrest.
Until this is fixed the game is a coin toss.
And for those of you who think you're psychic enough to tell me that I'm "still playing with Civ 2 strategies" or whatever lame excuse is being offered this week I challenge YOU to invest 50 hours IRL in this and tell us if YOU thought it was a good use of your time.
What a great game. Screwed solid on Turn 0...yep...sure hope they fix that Spearman vs Tank thing. Definitely worth the 99+% rating all the mags gave it.
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petey
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Not every game is going to be a winner.
If you find yourself in a situation like that, just start a new one. If you hated it so badly, why did you spend fifty hours on it. Just restart and get a new location.
Probably one out of every three games I quit quickly. If you're not enjoying where it's going, don't waste time with it and get into one you can have fun with
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Roy H Smith
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petey: "If you find yourself in a situation like that, just start a new one. If you hated it so badly, why did you spend fifty hours on it. Just restart and get a new location."
I didn't spend 50 hours of it but it would take 50 hours to finish (huge maps). Found I was screwed after an hour. No tech, no units, nothing to do till I could buy Magentism (not fun tapping on the space bar for a few hours). A claassic case of game Stagnation, one of the BIG DON'TS of Brian Reynold's design philosophy.
notyoueither: "50 hours to discover you're on a small island with no Iron and surounded by Sea and Ocean? That's a pity."
Nope, only 1 hour, but imagine playing for 50 hours to finish the game. I gave up when I saw how screwed I was. Totally destroyed before I made my first movie - that's not great game design.
ACooper:" Mr. Smith it truly does sound like the problem is more with you than the game...Wait, maybe the guys at Firaxis could release a easier difficulty setting for you"
I didn't program the game. The game created a no-win possible position on turn 0. I seriously wish I'd found this site before wasting $50 on the game. I'm guilty of trusting the name on the box (and it's seems I'm hardly alone in that error.)
And to make it really, really. really, really simple for you (because you somehow missed the point) difficultly level means nothing. Cheiftain...Diety...no difference when you are screwed.
As for assuming I'm a bad player: I beat the highest levels on Civ, Civ2, and SMAC usually, with no exploits. I've played Multiplayer Civ 2 and never been beaten. Or even close to it.
I'd love to play Multiplayer Civ 3 but that's not an option is it?
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