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cassembler
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Loud Cow Productions
Oct 2001 time: 23:18
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*preface: to date, I have always loved Civ3... I play it often. It's a good freakin game, and MORE than worth the $45 price tag*
Yeah I played CTP I last night on my home, slow as poo PI 166 with 64 megs of ram and my short, humble thoughts:::
1) The interface was kinda "busy," but at the same time, it was all really on one screen... most stuff was easily accessible.
2) My legion unit, in my first battle ever, LOST to a barbarian warrior (on chieftan, mind you). This was really cool 'cause all of the sudden I thought, "Oh $#&%$... I needed that liegon."
3) Unit stacking and army fighting was great... I miss it.
4) The map scrolled SOOOO smoothly, even on my ancient machine.
5) The graphics weren't half bad.
6) hotlinks everywhere!!!
7) a whole bunch of little tiny things... like on the left, all of the events that have happened (even built units and what not) had an icon so I couldn't miss anything.
8) you could build stuff everywhere... like the ocean.
All in all, there's a lot of thing that this game have that Civ3 can't touch...
In Civ3's defense, however, I think Civ3 is a deeper game and has many perks above those mentioned...
It just pains me to realize how much more things could have been done with it.
$.02
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bigvic
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Columbia, S.C.
Nov 2001 time: 00:18
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Yeah, oh for the best of both worlds. The army thing, the ocean improvements, the lack of memory and time eating busy workers...lots of good stuff civ III guys should have looked into. Even more, ctpII had some truly revolutionary ideas, like getting rid of tile laborers, larger armies, units w/ different roles (attack, defense, ranged, flanker), abandonment of the 24 tile city radius slavery. Too bad it had some fatal flaws, though checking out the ctp2 section of the forums, found out that w/ the help of a few friends here at Apolyton, one can fix most all of those shortcomings. Maybe worth checking out before its too late.
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Tuberski
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ACK!!! PTHBBPPPTTT!!!!
Feb 2002 time: 23:18
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quote: Originally posted by bigvic
Even more, ctpII had some truly revolutionary ideas, like getting rid of tile laborers, larger armies, units w/ different roles (attack, defense, ranged, flanker), |
Getting rid of tile laborers isn't revolutionary, Master of Magic had that back in 1993. Same with units w/ different roles and armies.
MOM didn't waste a lot of time with workers and tile improvements, the buildings you built in your cities improved the production from the tiles.
However, if I could find Ctp II I would probably snag it. I have Ctp I and I had fun with it.
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drAgON1
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Mobile,AL,USA
Mar 2001 time: 05:18
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CTP1 is a great(one the greatest of its time) heads up internet war game if you know how to play.
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All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
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