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ColdWizard
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The views of MPers are unimportant, move along, nothing to see here. No loitering, move it along.
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Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000 time: 21:18
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*ignores ColdWizard's ranting* 
Actually, my "gut feeling" is that Civ3 MP will eventually be released as a multiplayer VERSION and not an expansion.
Why do you ask? Well, thank you for asking. Take a look at the Civilization history:
First there was Civilization --> which lead to release of CivNET version (not an expansion).
Then there was Civilization II --> which lead to the release of Civ2 MGE version (again, not an expansion).
Now there is Civ3 --> which, IMHO, will lead to the release of Civ3 MP version.
Do you REALLY think that they will change their tactic and release it as an expansion?... I, for one, don't think so.
Even though SMAC was released with MP support from the start, IMO, it was not meant to be apart of the Civilization "close" family - just a cousin. SMAC doesn't deal with the race TO Alpha Centauri, just the race ON Alpha Centauri.
Again, this is all just an analysis of what I think is going to happen. 
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:18
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what really pisses me off is that they probably had a chunk of multiplayer done when they released it...
check out the jackal.txt, here's some clips below:
#NET_LOBBY_PASSWORD_QUERY
#xs 320
#caption Set password?
Yes
No
#NET_LOBBY_INPUT_PASSWORD
#xs 320
#caption Enter session password
#NETCONNECT_CREATE
#xs 320
#caption Host Multiplayer Game
#editbox
#itemlist
Enter game name:
Enter your name:
##Optional password:
#NETCONNECT_JOIN
#xs 320
#caption Join Multiplayer Game
#itemlist
Enter your name:
#NETCONNECT_NEED_SESSION
#xs 320
#caption NOTICE
^^Game name required. Please try again.
#NETCONNECT_NEED_PLAYER
#xs 320
#caption NOTICE
^^Player name required. Please try again.
#NETCONNECT_MAX_PLAYERS
#xs 200
#caption Create Multiplayer Game
^^Choose number of players allowed
#NETCONNECT_PASSWORD_SET
#xs 320
#caption NOTICE
^^Password protection has been set.
#NETCONNECT_SESSION_NOT_FOUND
#xs 320
#caption Game Not Found
#button Try Again
No game was found.
#NETCONNECT_SESSIONS
#xs 440
#caption Pick Game to Join
#button Refresh
#NETCONNECT_JOIN_OR_CREATE
#xs 320
#caption Host or Join Session
Would you like to host a new game or join an existing one?
Host
Join
#SELECTSERVICE
#xs 320
#caption MultiPlayer Setup
Select a service...
#CLIENTOLDERVERSION
#xs 320
#caption Version Incompatibility
Sorry, but the host's version of the game ($HOSTVERSION0) is newer than your version ($CLIENTVERSION1). You may upgrade
your version at $LINK<www.firaxis.com:0>.
#CLIENTNEWERVERSION
#xs 320
#caption Version Incompatibility
Sorry, but the host's version of the game is older than your version and incompatible. In order to connect, this
session's host will need to upgrade the game.
#GUARANTEEDFAILURE
#xs 320
#caption Guaranteed Message Failure
#button Retry
#button Continue Game Solo
#button Quit Game
An attempt to send a message to $PLAYERNAME0 has failed.
#FILEWIN_ILLEGALCHAR
#xs 320
#caption WARNING
The filename you have requested contains illegal characters. Please try again.
#NET_SENDTIMEDOUT
#xs 440
#caption SEND MESSAGE TIME EXPIRED
A message has failed to be transmitted to the following players: $PLAYERNAMES0.
This may be a temporary condition, but it could also indicate that
the network connection has been permanently lost.
How would you like this error to be handled?
Try again for 20 seconds.
Drop from session but continue the game solo.
Exit game.
Skip this message (potentially fatal).
#NET_OKTODROPHOST
#xs 440
#caption PLAYER NOT RESPONDING
Host $PLAYERNAME0 is not responding. This may be a temporary
condition, but it could also indicate the network connection has been
permanently lost. You may (a) attempt to reestablish the connection
(b) drop the host and continue without him, (c) drop him and save the
game to finish in a new session.
Drop host and become host.
Don't drop host.
Don't drop host, and adjust tolerance.
#NET_OKTODROPCLIENT
#xs 440
#caption PLAYER NOT RESPONDING
Player $PLAYERNAME0 is not responding. This may be a temporary
condition, but it could also indicate the network connection has been
permanently lost. You may (a) attempt to reestablish the connection,
(b) drop the player and continue without him, or (c) drop him and
save the game to finish in a new session.
Drop $PLAYERNAME0.
Don't drop $PLAYERNAME0.
Don't drop $PLAYERNAME0, and adjust tolerance.
#NET_OKTODROPHOSTS
#xs 320
#caption PLAYER NOT RESPONDING
Host $PLAYERNAME0 and the potential next host, $PLAYERNAME1, are not responding.
This may be a temporary condition, but it could also indicate the
network connection has been permanently lost.
End net game.
Continue attempting to play.
Continue attempting to play, and adjust tolerance.
#NET_ADJUSTTOLERANCE
#xs 320
#caption ADJUST DROP TOLERANCE
Select desired drop tolerance.
and stuff...
looks pretty extensive...
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ColdWizard
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the jackal.txt is a legacy of the engine used, the SMAC engine. the same file is also in SimGolf...
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