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Rantz
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Southern CA
May 2002 time: 05:18
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quote: Originally posted by ChaotikVisions
Last I had heard it wasn't going to be in it, but this was several months ago. It was going to be you design taskforces based on various thing, then comp fights for you. |
No, you are completely capable of going toe-to-toe with your enemy in battle. It's playable, ran through a bunch of battles yesterday. Actually *fun*... crazy thought
personally, I can't imagine letting the comp do battles. What's the point?
RE: the dumbing down issue. It should be noted that what's going on is focusing the game on actually having a gameplay experience. If you asked someone 'ok, what do you *do* in MoO2 (or moo1 for that matter) they'd say something like 'I researched technology, I conquered aliens, I ruled the galaxy, etc.'
In the early builds, with IFP and all features in the general reaction was that 'ummm, these are all very good ideas, but I have *no* idea what the hell I am supposed to be doing...'
Ideas are great, and yes it is best to cut non-functional or unclear ideas or concepts early, but unfortunately some ideas/concepts weren't clear on whether it would work or not until it was actually *in* the game as a whole.
Being bombarded by a white noise wall of information with no significance on *any* piece of it isn't a fun game for even the most hardcore strat players. Heirarchy of importance and impact is essential for the player to have feedback ( both positive and negative) on the results of their actions.
IFP removed a LOT of that, and for no good reason. The micromanagement nightmare of middle and late game can be handled in other ways and it KILLED the early game.
Ok, I'm rambling and I have to get back to it. No matter what vine-borne fruit of a tangy nature is offered, what we are doing is making a better game.
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Rantz
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Southern CA
May 2002 time: 05:18
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quote: Originally posted by madmario
But also understand that I am bored to poop of micromanaging giant empires. I also am tired of the feeling that I need to micromanage
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as are we. Not that I'm lazy mind you, I'd just rather the game stay interesting and engaging, and personally there gets to be a point where worrying about some tiny colony in my vast empire gets to be a burden.
So, yeah, I'd agree with that.
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