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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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Hmmm..I started out this afternoon, placing flags....."CANT_BUILD" in all units I didnt want, and started game, with of course warrior excluded, no probelms, discovered Bronze working, built 3 phalanx, discovered Religion was working on Theocracy when game crashed?/
Now I am using basically same setup in my first scenario, with all stealth units excluded and a few more, no problems at all
I recieve NO error messages when it crashes to desktop, just have small fonts and screen is messed up, but re-boot and will try again
I havent even tried to change any advances as of yet!
If anyone knows, is it possible to have a phalanx, a legion, a pikemen and a musketeer all at once?
I could change to obsolete advance to null?
I also was looking for Knights and Calvary at same time too!
Keep ideas a coming, as I'll try anything as I am a novice not a pro,
Thanks
Yours in Civin
Troll
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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Great to see someone is actually modding CtP1 again 
Well, just removing something altogether should work. You should indeed change the number at the top of the file as well, to reflect the number of entries in a file, and be aware of the fact that many things appears in multiple places in the files. In case of units: units.txt, uniticon.txt, spriteID.txt, gl_str.txt, AI files, Great Library, etc.
If that gives you problems, a little trick from CtP2 that might work in CtP1 as well: if you give an advance itself as prerequisite, it will be impossible to research. So if you make Subneural Ad a prerequite of Subneural Ad, noone can research it and everything that has Subneural add as enabling advance will be unbuildable 
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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quote: Originally posted by Troll
Hmmm..I started out this afternoon, placing flags....."CANT_BUILD" in all units I didnt want, and started game, with of course warrior excluded, no probelms, discovered Bronze working, built 3 phalanx, discovered Religion was working on Theocracy when game crashed?/ |
When did the crash occur? During your turn or during the turn of one of the AIs? Did you change anything else, besides units.txt?
quote: If anyone knows, is it possible to have a phalanx, a legion, a pikemen and a musketeer all at once?
I could change to obsolete advance to null? |
That should both be perfectly possible.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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quote: Originally posted by Locutus
Great to see someone is actually modding CtP1 again 
Well, just removing something altogether should work. You should indeed change the number at the top of the file as well, to reflect the number of entries in a file, and be aware of the fact that many things appears in multiple places in the files. In case of units: units.txt, uniticon.txt, spriteID.txt, gl_str.txt, AI files, Great Library, etc.
If that gives you problems, a little trick from CtP2 that might work in CtP1 as well: if you give an advance itself as prerequisite, it will be impossible to research. So if you make Subneural Ad a prerequite of Subneural Ad, noone can research it and everything that has Subneural add as enabling advance will be unbuildable |
Thanks my friend, and Omnigod is surely safe with my meager modding attempts!!
Ill try the trick of the enabling research with its own advance.
I shall get back with you my friend!
Yours In Civin-Scenario Study Hall!
Troll
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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Ok,, I found out thru process of elimination what was causing desktop crash, it was some modification to me improve.txt file.
As for the enabling/obsolete advance trick from CTP:2, it was working fine.
Then I did some further trials, where I tried to make it so only a few units were available, now it has an error message so I shall back it up to find what it is I fricked up..ugh!..but at least I now know what will work!
Man, this whole modding is kewl, but so time consuming!
I sure wouldnt want to have to make a game from scratch to do that must take a lot of tedious patience and tons of trial and error!
Hey, then I'd be one of them famous people that folks attack in the forums!!
But seriously, Im gonna whoop this and then learn how to make units or at very least import units and such!
Yours In the Civin-Scenario-Ditch!
Troll
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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quote: Originally posted by Troll
Ok,, I found out thru process of elimination what was causing desktop crash, it was some modification to me improve.txt file. |
Yeah, that's what I suspected...
quote: As for the enabling/obsolete advance trick from CTP:2, it was working fine. |
That's great, something to remember 
quote: Then I did some further trials, where I tried to make it so only a few units were available, now it has an error message so I shall back it up to find what it is I fricked up..ugh!..but at least I now know what will work! |
Well, keep us informed, we'll gladly try to help out if you run into problems...
quote: Man, this whole modding is kewl, but so time consuming! |
Yeah, it is, isn't it? Don't worry, it's go much faster as you get more experienced...
quote: I sure wouldnt want to have to make a game from scratch to do that must take a lot of tedious patience and tons of trial and error! |
You DON'T want to know, believe me 
quote: But seriously, Im gonna whoop this and then learn how to make units or at very least import units and such! |
Keep us informed, can't wait to see the final results... 
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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quote: Originally posted by Locutus
Nah, if you're working off of Wes's mod, you still have to make all the changes yourself so you'll still learn a lot. The upside of using the MedMod as basis is that you'll have a much stronger AI for your scenarios (completely redoing the AI the way Wes and co did it will take you years)... |
Ummm..like I have allways said in all my games, from this, which is my favorite to AoE:The Conquerors as well as Rogue Spear Series and SWAT3 Series, I love modding, I do sometimes see folks get really Ticked off when someone uses there mod they worked so hard at, do you think he would mind If I applied my tweeks I want for little ole Troll's personal pleasure, or do you think he would go off on me for using it?
Just asking, dont want no Solver-Hall trips or worse yet, a permanent leave - of- absence to Ming-A-Pulco!!
Thanks!
Troll
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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quote: Originally posted by Locutus
I can garantee you Wes would be absolutely delighted to see someone take his mod and use it as basis for a new mod or scenario In fact, when you're done you should definitely send Wes an email, if I know Wes (and after working together with him for 2 1/2 years, I think I know him pretty well ) he would love to see what you did with his mod. |
Great!
Oh, and in case I have said it enough, You have really been a superb help my friend!
I mean, I love to play this game and now with some basic knowledge, am able to do setups like I want!
I will drop Wes an email and advise him whats up.
Again, you dont have too but you do really help new-modder-wanna-B's, and for that I am humbly grateful!
On another Semi-related issue, I used to email/chat/post with a real nice acting and informative fella, Omnigod I believe was his name. Is he still around? Active? Alive? I was just wondering?
Ok, so would I find Wes's Mod Medevial Mod at Apolyton CTP Site?
Thanks my friend! For everything!
Troll
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All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
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