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rpodos is offline rpodos
Warlord

Mar 2002
time: 00:18
  Old Post 10-04-2002 04:12
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#1 Report this post to a moderator
Fortresses Get a bigger avatar today!

Do fortresses heal as they did in Civ2? I can't find anything about the subject anywhere.

I don't think they do.

R

Coracle is offline Coracle
Prince

Feb 2002
time: 00:18
  Old Post 10-04-2002 04:21
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Support Apolyton or Terrorists Win

They "heal" only if you use plenty of Bactine and Neosporin.


I don't consider fortresses worth building unless you lower a bit the time it takes workers to build them, and increase a little their strength in the Editor.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:18
  Old Post 10-04-2002 21:45
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Support Apolyton, buy GURPS/ Alpha Centauri

I was under the impression that fortresses doubled healing rates (so 2hp per turn instead of 1). Like a city w/o a barracks. But I could be wrong. I've never really paid much attention, as I don't often use fortresses. Occasionally, but not often.

-Arrian

Deornwulf is offline Deornwulf
Warlord
In a state of wonderment
Dec 2001
time: 05:18
  Old Post 10-04-2002 21:53
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Defensive Values Increase the size of your Attachments

I think fortresses should have an inherent defense value by themselves without a unit present. Think of it as a static defense force. The defensive value could increase as the civilization becomes more advanced. Perhaps to keep it "realistic" it could cost the nearest city the use of a laborer for the defense force to be active.

Nym is offline Nym
Prince
France
Mar 2002
time: 06:18
  Old Post 10-04-2002 22:14
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Re: Defensive Values Help yourself to an AD-FREE life

quote:
Originally posted by Deornwulf
I think fortresses should have an inherent defense value by themselves without a unit present. Think of it as a static defense force. The defensive value could increase as the civilization becomes more advanced. Perhaps to keep it "realistic" it could cost the nearest city the use of a laborer for the defense force to be active.


I do not think it should have a static defense value, or may be a very low (1 for example); in real world you can quite easily capture a fortress if there is nobody to defend it. I would rather suggest a percentage increase of the defensive value within the fortress (as it is now), which percentage could then increase as the civilization becomes more advanced. Perhaps could it be combined with a low inherent and static defense value, in order to defend such units like workers, settlers or artilleries.

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