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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Medpack disband code update
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WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:18
  Old Post 10-04-2002 05:08 Visit WesW's homepage!
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#1 Report this post to a moderator
Medpack disband code update Support Apolyton, buy Civilization 2

Due to popular demand, here is a modified version of Wouter's slic file which switches the disband code so that it activates upon the discovery of an advance, rather than the game turn.
Now, Ancient age units are disbanded at the beginning of the fourth age with the discovery of Gunpowder, and the code then proceeds as usual, ending with Renaissance age units being disbanded upon the discovery of Cybernetics.
You will need to unzip the file into this folder:
C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata

When downloading, right-click and save as "MM2_SLC_Wouter.zip". This has worked for me. Let me know if you have any problems.

Attachment: mm2_slc_wouter.zip
This has been downloaded 7 time(s).

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:18
  Old Post 10-04-2002 17:24
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution


Much better now!

Turambar is offline Turambar
Prince
England
Apr 2002
time: 05:18
  Old Post 12-04-2002 00:33 Visit Turambar's homepage!
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#3 Report this post to a moderator
Tired of ads?

Excellent! That disband code virtually destroyed two 12 stack armies the turn before I was about to invade 2 German cities.

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