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Raion
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Yes, militaristic civ's are always behind on culture, so they will usually get a GL easier and I know Rome will use it to build a wonder.
Usually I try and have two tech while building a wonder, so I can switch the the other wonder if I need to. I skip some of the lower ones and go right for one I might want. It seems to take long to go up the ladder of techs first, but then the other techs take less turns, that is part of the stradegy of playing the game now.
At first it use to happen in Civ II also, until one got to a point of tweaking the city for maximum production and using a city that has production in the first place.
I think you will think of something to build the wonder first, and that's always been part of the game. I have also had it happen to me, so a good spot for a high production city also comes in handy. And a GL will also help.
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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:18
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quote: Originally posted by Atahualpa
@SpencerH
IMO thats just bad luck.
Take it like a man, you cant have all wonders.
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I wasnt going to rehash all this, but perhaps I wasnt clear.
I dont care about not building a wonder. I can win without building any of them (which suggests they are not as important as in civ2 for my game anyway) all the way up to deity. OK.
I was merely replying to the post that started this thread, and my opinion about the AI's knowledge of what wonders were being built. I mistakenly believed it to be a cheat (since I dont bother with looking at the F7 (not F8) screen), but its not a cheat since I have the same info.
I do still think that its a bug though. I checked, once you have any contact with a civ you can know what wonders they're building. You dont need an embassy, you dont need to pay for each city you investigate (with an embassy) in order to have this info. For me thats a bug.
As for the comment about the use of espionage to gain knowledge of whats being built.
There are many posts citing the AI's uncanny ability to go straight for an undefended city, to found cities on sites of as yet undiscovered resources, and to build wonders "just" before the human player. The AI knows what units are in what cities and what is being built in every city (seemingly every turn).
Even after embassies, that allow the AI to gather such info by the rules with "investigate city", does anyone think that the AI pays out substantial sums of gold each turn to look in all other cities? I dont think so.
My conclusion is that the AI' s knowledge is not seperate from the games.
As for whether its a cheat or a bug or not I dont care, its too easy to beat the game anyway. I'm looking forward to MP.
Last edited by SpencerH on 12-04-2002 at 20:55
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whistlernj
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I'm going to try the espionage strategy now. In my case, however, the Germans were never in a war so could not have produced a GL that I wasn't aware of. I didn't even know the F keys existed in Civ3, obviously they did in Civ2.. this is another example of the bad user interface. Things like this, the espionage button, the build embassy button... so terribly designed it's pathetic. I would have just preferred a tool menu up above...
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