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markusf
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I think poll is a good idea, it gives an idea if people considered a civ with many wonders a threat or not in a game or if they just use demographics to guage..
Here are the straight facts, i fail to see how these 2 civs are equal???
Diety 18 cities, 1 wonder GW, 19 techs.
Markus 24 cities, pyramid, HG, GL, Sun Tu,lighthouse,marco polo, magellans. 29 techs
Markus
30% lux, 70% science 0% tax
$18 income $11 expenses
123 science beakers.
Diety
10% tax 30% science 60% luxery
$17 income $16 expenses
47 science beakers.
Last edited by markusf on 10-04-2002 at 20:45
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markusf
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Oh, and a comment on the demographics , your GNP is higher because you need 60% luxeries to keep your people happy. My civ is only using 30% luxeries, although i could go to 20% and only one city would be unhappy, but i didn't want to starve that city.
Last edited by markusf on 10-04-2002 at 20:46
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Frank Johnson
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Houston, TX
Jan 1970 time: 23:18
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Even if wonders are counted, they arent weighted correctly, how can they? Mikes is much more valuable than say.....lighthouse.
Anyway, its really easy to "fool" the powergraph with WLTPD.
I'm no master of WLTPD and it's reprecusions yet, but its definately better than waiting on the citys to grow, and sometimes those excess citizens can be made into scientists to make up for the increase in luxuries needed, which can be great if you have libraries and unis.........
I've seen both makeo and rah do this strategy, only to find their capital, sporting 4 or 5 scientists, as the #1 city.
Last edited by Frank Johnson on 12-04-2002 at 01:46
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:18
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True, but they're the #1 city due to the amount of wonders 
But it can be very viable. Celebrate the pop up. Once they're size 7 or 8, (or larger in your cap) if you have some full food boxes in your core cities, you can starve them for quite a few turns without losing pop. You can crank down the lux since they can't be unhappy if they're scientists. (variation of the XIN YU 5 pop scientist strat) A couple of food caravans from your support cities mean you can keep this up for up to 20-30 turns. And if you lose a pop or two in your fringe cities, no biggie. This and a normal supply of trade caravans will easily bridge the gap while you're racing to SOL and Communism. If you win that race, your civ will be an instant dynamo, and you pop lead can be put to great use finishing your infrastructure and creating the army to continue the expansion. Keeping your science percentage maxed will mean new techs every two/three turns (without a single trade caravan).
All it takes is temples, libraries, and trade routes (and markets and univ. in your core cities). HG makes it easy but without it, you do the same thing but with size 5 and 6 cities instead of 7 or 8.
And if that doesn't work, use and early pyramid to get the pop up where you can start doing this.
RAH
And it does look good on the PG, but I do completely agree that the PG is not exactly a good measurement of power/potential 
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