 |
|
Ethelred
|
|
That is when I build for war. I can't convince myself to go to war untill I have nothing to do but build units.
If they put in more buildings I might go through the game peacefully.
|
|
|  |
 |
|
dunk
|
 |
Philadelphia, PA
Mar 2002 time: 00:18
|
|
True, you cannot build food. My mistake. This is the only thing wealth cannot do. Then again, shields (building resources) don't really translate into food. (I have this wood, let's send to to the capital so their starving people can eat.) Sharing of surplus food between cities is a good idea. If you don't like the values wealth produces, you can change them with the editor.
But, using wealth creates commerce which you can spend on whatever you like. And wealth is in the build menu.
Espionage.... More gold to spend for spying missions. In essance, this lowers the cost to you since you can more easily recover the cost.
Science... More income so you may be able to bump up your science spending or trade for techs. There you go, faster techs. Or did you want one beaker per shiled? That's too much.
Industry... You have more gold available to rush-build improvements wherever you like. Again, less cost since you can more easily gain the money back.
Entertainment... You have more income so you may be able to bump up entertainment spending. Or would you want one happy face per 3 shields or something?
Foreign Relations... You will have more gold available, so give it to your neighbors to improve relations. Again, you're able to give larger gold per turn offers and it's easier to recover big lump sum donations.
All of your concerns are addressed with wealth, except food, which I don't beleive should be able to be manufactured. It seems you just don't like how you have to adjust spending through it producing commerce instead of what you want specifically. During late industrial age / early modern age, I have had over 300 gpt coming from wealth. I was able to bump my science spending up twenty percent for techs as much as 2 turns quicker. That was with the default setting of 4 gold per shield (after banking or some tech, it's 8 gold per shield before it). This was out of about 10 cities. I think that's fair. I guess you don't.
Capitalization (ala Civ II), IMO, was to powerful. I could have my big cities on capitalization and have a 0.10.0 budget and still pull in large amounts of gpt.
Last edited by dunk on 11-04-2002 at 18:57
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|