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Tutankamun
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Detroit, MI, USA
Jan 2000 time: 05:12
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Civ III should be played on hexes instead of diamonds! Just ask any bee!
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:12
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This is a rather marginal issue really. As long as it looks good and plays well, I couldn't care less.
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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I agree with Sean, if there is a preference i'd have like Sid's Gettysburg
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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Why does everyone like hexes more than squares? With hexes you only have 6 ways out and with squares you have 8. I suspect there's a good reason for it, as many games use hexes, but I just don't know it. Somebody please fill me in!
Gary
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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But then with hexes, you lose the ability to move East/West perfectly in order to retain the move 1 space thing. I guess it's just a matter of personal preference.
Gary
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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Nenad,
If you can have a full globe with just hexes, that's a great thing. I would gladly trade in two ways for a real globe, I just didn't think you could do it, I thought you had to have pentagons in there. I don't know, I'm not a mathematician. Maybe someone here is?
Gary
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Captain Nemo
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Red Front
Jan 1970 time: 05:12
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Sorry to disagree, but you cannot make a "globe" with hexagons anymore than you can with squares... A assembly of hexagons just creates a flat "honeycomb" pattern that expands endlessly. You can make a globe-like structure with 12 pentagons but of course laying that out flat on a screen results in gaps between the pentagons and that's not what you want for a Civ map.
I have looked at both the hexagon maps (Used in most wargames) and the squares of Civ2 and I think both have advantages. The 8-directional moves possible with the squares is far superior to the 6-directions of the hexes but of course the diagonal moves are unrealistically fast.
One possibility would be to make "diagonal" moves cost 1.5 move point which would be especially effective if the map scale is such that most units have 2 or more move points. A two move pt unit would only be able to take one diagonal step and be left with .5 move pts for a half strength attack?
3 Move pt units could take 2 diagonal steps or 3 straight line steps etc.
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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Anybody remember an old Civil War game, where the movement on the campaign map was actually real? You could move your armies anywhere you wanted, and then depending on size and distance from other armies, battles may ensue. The game was way too easy, after playing it twice I was able to get a decisive victory as the South by 1862 on the hardest difficulty, but the map was really good. Not that this could be applied to Civ without changing it so it barely resembles Civ, but anyone remember it?
Gary
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Captain Nemo
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Red Front
Jan 1970 time: 05:12
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I think the movement cost multiplier of 1.5 for diagonal moves really is worth thinking about. I like the square map better because of the 8 directional movement capability anyway. In Civ2 there were numerous movement multipliers already (Road, Rairoad, Rivers, Terrain, All as road Flag etc.) so I don't think a diagonal movement multiplier would be a big deal to implement and it would eliminate the main (and only?) complaint about Squares vs Hexes: The unrealistic speed of diagonal moves.
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Captain Nemo
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Red Front
Jan 1970 time: 05:12
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Ribannah:
I guess I didn't understand the globe approximation idea?
Sure you can make a cube with 6 squares but then they are layed out as a "cross" with movement off the edges jumping to another unconnected square?
Regular hexagons cannot form a "spherical" volume as 3 touching by the corners become a flat surface (3 x 120 degree angles)
Pentagons can do it however as their angle is less that 120 degrees and they assemble into a perfect dodecaedre (12 sided "ball") which was my point.
I assume in your idea you are "bending" the 6 perimeter hexagons to make them attach to a "South Pole" hexagon.
Anyway this is just theoritical BS since the Civ3 map is going to be a cyclinder without North or South Pole...
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