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ColdFever
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Luebeck, Germany
Sep 2001 time: 06:18
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Sometimes a city automatically is razed when it has a size of 1 and is conquered, sometimes not. Does anybody know on what factors this depends? I prefer to keep the cities I win and to be perfectly sure I sometimes even wait until they have a size of 2 before I take them. But it would be nice to know if a size-1-city may also have the chance to survive a capture.
As Dan often enlightened us in the forums, perhaps he knows the answer?
btw: I gathered some of his answers and more interesting stuff in a Custom Civilopedia, for example the data on "We love the King day", as this one is missing in the original Civilopedia. I also customized some advisor event messages to have more links into the Custom Civilopedia to make the game even more accessible and understandable. But I still can't publish anything, as any mods that change the original Civ3 files are still interdicted over here in Germany . But at least a little contact to Infogrames exists and I hope that they perhaps may change their opinion somewhere down the road - perhaps when the big sales are over and they must not be worried about fan interventions anymore .
Wouldn't it be nice to have a "living" Civilopedia including a community maintained ingame FAQ, strategy guide and community links? I even could imagine a "Communitypedia" if Firaxis would be so nice to expand the concept a little, perhaps together with the multiplayer expansion. Not everybody enjoys to read through a dozen of forums each day to stay up-to-date, IMHO it would be great if one could just download a compiled ingame Civ3 pedia-file with the core of relevant data (sources: Civ3Home, Apolyton, CivFanatics, German CivWebring..., data: FAQ, strategy guide, Mod overview...).
Last edited by ColdFever on 11-04-2002 at 14:45
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:18
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quote: Originally posted by ColdFever
btw: I gathered some of his answers and more interesting stuff in a Custom Civilopedia, for example the data on "We love the King day", as this one is missing in the original Civilopedia. I also customized some advisor event messages to have more links into the Custom Civilopedia to make the game even more accessible and understandable.
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Cool! Would you be so kind to tell me more about your adding?(on a personal basis, using Apolyton Private Mail I suppose Infogrames won't care nor have law basis against us).
quote:
Wouldn't it be nice to have a "living" Civilopedia including a community maintained ingame FAQ, strategy guide and community links? I even could imagine a "Communitypedia" if Firaxis would be so nice to expand the concept a little, perhaps together with the multiplayer expansion. Not everybody enjoys to read through a dozen of forums each day to stay up-to-date, IMHO it would be great if one could just download a compiled ingame Civ3 pedia-file with the core of relevant data (sources: Civ3Home, Apolyton, CivFanatics, German CivWebring..., data: FAQ, strategy guide, Mod overview...). |
Well, I don't think anyone really can put the effort to chose every relevant post and strategy guide into another... linked strategy guide. An open tool to import and mix help expansions would be interesting, but... it doesn't seems on the same line with Infogrames ban to main text modify.
OTOH, it seems a bit like a request a person vent to me a couple of years ago: "I understand Internet is full of interesting stuff, but there is so much unrelevant things and garbage... can't someone clean it and made one tight and better?" 
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:18
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in my experiences, size 1 cities are razed based on if the city contains any city improvements.
normal city improvements, and any improvements that are normally destroyed when the city is captured, such as a temple, will count towards preserving the city
that's why in ancient times, most size 1 cities are razed when conquested since the AI hasn't had the chance to build any improvements.. I think this was implemented to prevent early warmongers from following the AI settlers around and capturing their new cities.
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