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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Making things faster
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Sadie_Sue is offline Sadie_Sue
Settler

Mar 2002
time: 00:18
  Old Post 11-04-2002 22:14
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#1 Report this post to a moderator
Making things faster Help yourself to an AD-FREE life

I have finally found out how to make the cultural advances work faster. Now I need to know how to make the units faster. Usually it takes about 20 turns to create a warrior and 30 to make a settler. I have had this down to 1 move before. How can I get these back to 1 move again?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 12-04-2002 00:04
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#2 Report this post to a moderator
Increase the size of your Attachments

As far as I can remember, these are the main factors influencing production speed:

1) Larger cities (bigger population = more labour)
2) Factory city improvement - increase Production by 50%
3) Plants (solar, coal, nuclear, etc) - these increase the capacity of a factory
4) Each square has a number of shields allocated to it. Shields are converted into production, therefore production speed also depends on the site of the city.
5) I think Mines increase production, or is that gold.... Don't forget mines need to be connected to cities in rder to benefit from them.
6) Obviously, cheaper units are built faster.

Hope that's of some help.

Sadie_Sue is offline Sadie_Sue
Settler

Mar 2002
time: 00:18
  Old Post 12-04-2002 02:48
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Inflate your Upload Space

I am not sure that I understand. Do I need to make more cities with more mines? Or do I have to make smaller cities?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 12-04-2002 04:19
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#4 Report this post to a moderator
Tired of ads?

Bigger cities are always better for everything: better production, bigger defence bonus, more gold, etc. I think that mines increase gold rather than production, but that helps you to rush-buy. However, the most important thing is to focus on increasing your cities' population. Irrigating nearby squares will increase the growth rate of your city. As I say, more citizens = more labour = more production.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:18
  Old Post 12-04-2002 07:45 Visit Tuberski's homepage!
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#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Mines increase production. They increase gold on gold deposits.....I believe.

Nym is offline Nym
Prince
France
Mar 2002
time: 06:18
  Old Post 12-04-2002 16:22
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#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Tuberski
Mines increase production. They increase gold on gold deposits.....I believe.


Exact.

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