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Nemesis of the North
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Norway
Mar 2001 time: 05:12
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What I fear about CIV3 is not a buggy version, even though that would be bad, my greatest fear is the possible [DIFFICULTY LEVEL - COMPLEXITY LEVEL]-connection. I fear that if I am to have a game with a complex system, I will first have to train for five years to survive to the iron age.
You must probably wonder by now - am I a rookie? Yes, definatly. I never got up to prince level in CIV2, but I really loved the complex systems of running my pacified, wealthy empire (never learned how to use all that gold anyway).
But my fear is, as staded above, that I cannot survive if I am to have my complex game. I want a game I can live with, not on that beats me down my pants each time I run it. So pleeease, don't do that connection. It will at least have the potential to cut me away from the potential list of customers.
[This message has been edited by Nemesis of the North (edited March 25, 2001).]
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Nemesis, I'm not sure I fully understand your point (my fault, english is not my language, you know).
You would play a game at its high level and be sure to win, unrelating to your ability?
Or you would be sure that game rules are the same, any level you play?
I don't fully agree, because as Chess are a great example of game that keep same rules, unregarding how good players are, lot of great boardgames succesfully keep simple rules for easy level and add more complexity for higher level (for dedicated, hard players).
I don't like anymore game with lots of rules options anyone can mix in every fashion: they seems add freedom, but they mostly:
. left difficult to share game tactics from players with different settings;
. make game AI a bit more difficult to develop and test (too much different options to consider);
. are usually confusing for novice players.
Some games really change their AI (e.g. more deep drill into decision tree) if you raise game difficulty, but usually Civ games didn't: they simply give more help and cheats to AI or put you in worse situation, as bad starting point or enemy ready to gang attacking you, or "randomize" more frequently bad events (as barbarians raids).
I hope Firaxis will go to use easy level for novice or more "instant player": quick start, simple rules, go for action - less statistic and histoy lovers.
Intermediate and Difficult levels must require the player to learn new rules and tricks, enforcing more accurate management, greater attention to diplomacy and trade, more accurate history feeling.
If that will happen, the AI must be kept modular enough to manage presence/absence of some "pack of rules" (not as sparse as every singular option left independent).
The player can afford a smooth learning curve, where every difficulty level add as many facets to the game as a player can "chew". 
The game "difficulty levels option" would become an embedded Training Guide, enhancing the game playability and lasting.
Oh well, I'm surely too late about game design decisions: I hope that Sid, explaining of differentiate Diplomacy rules, means something in the line of mine hope 
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Admiral Naismith AKA mcostant
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Nemesis:
Not to worry, Sid had always said that he want the games to be fun and to played by the broadest numbers of player and on the broadest number of computer systems. Yes we do see lots of post that keep-asking Firaxis to make the game so hard that nobody can win. I have never counted those people but I would say it is not the majority of people who post here. I myself tried Emperor level once in Civ 1 did OK for a while and then Mr. Stalin came my way and the game was soon over (3 civ’s). I do not like to loose anytime to anyone. I will not play MP because if someone beat me, I will be very upset. At Civ 2 I have never played above the middle level.
Even in WesW mod for CTP 2 he up the anti a little but not to much so Guys and ladies like myself can still play the game and have fun playing it. Now I do play CTP 2 at the middle level and doing OK. Have not lost yet.
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