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pure-coolness
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thanks ... what is the address of the site?
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pure-coolness
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thanks... i'll let you know if it helps.
bc
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pure-coolness
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okay hex,
it helps mostly...adding civs and such. but i want to monkey with units.
i want to:
1) replace the cpt2 fusion tanks graphic with the ctp1 graphic
2) add the ctp1 storm marines back into the game
3) maybe more...
please help.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:18
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The instructions to add a new unit are in the guide.
To replace a graphic of an existing unit do the following
In...
C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata
...you will find a file called uniticon.txt - the entry for the fusion tank will look like this
ICON_UNIT_FUSION_TANK { FirstFrame "UPUP078L.TGA" Movie "NULL" Gameplay "UNIT_FUSION_TANK_GAMEPLAY" Historical "UNIT_FUSION_TANK_HISTORICAL" Prereq "UNIT_FUSION_TANK_PREREQ" Vari "UNIT_FUSION_TANK_STATISTICS" Icon "UPUP078A.TGA" LargeIcon "UPUP078L.TGA" SmallIcon "UPUP078B.TGA" StatText "UNIT_FUSION_TANK_SUMMARY" }
...the 'UPUP078.TGA' entries in that line of text are for the .tga files that appear in the Great Library and the army box. The .tgas have an 'A', 'B', or 'L' designation. This is because you will need to create three different sized .tga files for your unit.
L = 160X120 pixels, 72 dpi, .tga format, RGB, 16 bit
A = 30X24 pixels, 72 dpi, .tga format, RGB, 16 bit
B = 24X18 pixels, 72 dpi, .tga format, RGB, 16 bit
There should be a download section in Apolyton that will allow you to get the CTP1 tga files.
Once the graphic files are created, they can be named UPUPXXX.TGA (XXX is a number that you pick for your unit - or you can use the existing number and then overwrite the CTP2 graphics with the new ones you have), and then those files can be placed into the...
C:\Program Files\Activision\Call To Power 2\ctp2_data\default\graphics\pictures
...folder. I keep the 'L', 'A', and 'B' designation in the name to keep track of the files.
Make sure that you change the number designation for your new .tga files in uniticon.txt.
To change the sprite, you will need to get the sprite. It usually named in this format - GUXXX.spr (XXX refers to the number designation and should be kept below 200). The Modder's guide has a listing of the sprite numbers that are not being used by the Modders. Place your sprite in the...
C:\Program Files\Activision\Call To Power 2\ctp2_data\default\graphics\sprites
...folder, and then locate the file newsprite.txt in the...
C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata
...folder. For the fusion tank, change the number designation in that file to the number you picked for your sprite. (Or simply use the same number as the old sprite and overwrite the CTP2 sprite with the CTP1 sprite.)
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pure-coolness
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okay...my main problem is L, A, B pics and which of the tgas i got is the old fusion tank.
and, to 'create' a sprite? do i need a program to create it or what?
sorry for all these questions, but i'm a visual learner and do something when someone just 'tells' me what to do.
bc
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pure-coolness
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guys--
i asked for help, and some of this isn't helping.... i just want to have:
1) the ctp fusion tank in place of the ctp2 fusion tank
2) add ctp storm marine into ctp2 (with new rules)
3) add ctp star cruiser into ctp2 (with new rules)
please help me with this and stop fighting over who said they'd do what ... help is needed....
bc
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pure-coolness
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okay... first, kudos to hex for the help. second, opon adding these new units when i play my current game, when a wonder is build i get a slic error about array zero being out of bound and something about can't lookup advance. what does this all mean?
...again...HELP!!!
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