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smhfan86
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Kinda getting bored waiting around for the turns on my other games.
Whether it's SMAC or SMACX, I'll take the Hive.
Everyone else except the aliens of course, are up for grabs.
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zergling_zzh
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beijing, china
Dec 2001 time: 13:18
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I will take Believer.
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smhfan86
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Well, we got 4 players now, so all we need is a CMN.
I'll try asking the person that made my other game, but first, I suggest we come up with the settings.
I'll just list some, and you guys say what you want or don't want.
Large Map
Flexible Starting Locations
Erosion, Native Life, Clouds - average
All victory conditions are on
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On (doesn't matter in PBEM)
-smhfan86
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smhfan86
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Qantaga has agreed to be the CMN for this game. He's already made a great map from another game I'm playing, so there's no doubt he'll be a great CMN.
Right now he's having trouble with the boards, but he'll post as soon as he's fixes it.
KrysiasKrusader, just how much of a newbie are you? Can you beat the computer on Transcend?
-smhfan86
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:18
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quote: Originally posted by KrysiasKrusader
I can beat the computer on trascend (with Blind Research turned on) with all the factions except for the Spartans !?
I have also completed a OCC with the Gains.
I will require guidance with the procedures on conducting a multiplayer game though, witch may tax your patience... since you all seem to be experienced...
Thanks for replying. |
You sound a lot like me when I first started PBEM's 4 months ago! For help on pushing a PBEM turn, Dreifels has a website where he captured screenshots of each screen for pushing a PBEM turn:
http://mitglied.lycos.de/smac/index.html
Also, the Civgaming site (which is also another good site to register for PBEM SMAC(X) games) has a lot of good info about population-booming, tech bee-lining, early game attack strategies, etc., which is extremely usfeul against higher caliber players :
http://www.civgaming.net/forums/for...p?s=&forumid=15
Also, if your interested in a "friendly" Head to Head (H2H) game, let me know. I'm at dnandal@twcny.rr.com
Regardless, good luck!
D
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smhfan86
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I'm fine with a 5th player. Just hope the turns are fast though.
As a rule, I'd like to propose that everyone post at the turn tracking thread whenever they send their turn off.
This way we can all know where the turn is, and whether or not a turn needs to be re-sent.
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smhfan86
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I think it'd be best if you just eliminated the AI from the game altogether. That way we got more secret projects to work with.
As far as one turn per day, I'd like that too, but usually it doesn't happen. I can promise that I'll play the turn once I get it, like I always do.
p.s. we need to know what faction KrysiasKrusader wants.
oh, and we need to list our emails. mine's callistosdarkside@rogers.com
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smhfan86
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oh, one more thing, could you give everyone an extra scout and colony pod to start with? I like how it sped things up in the other game you made.
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smhfan86
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True Qantaga, the Alam game's(5 players) 2x faster than my other game with only 4 players. go figure.
Glad to see we'll get an early boost.
Now there's the question of rules. I think it best if we play by the rules posted here http://apolyton.net/forums/showthre...&threadid=14379
p.s. I think we should play by the rule of "Communications only allowed between factions that have obtained each others' commlink frequencies in-game." Rather than communicating from the start.
what do u guys think?
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smhfan86
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that's the person that makes the game, in this case, Qantaga. Although, we can ignore the rule where he has to play a turn for someone else.
Oh yeah, we still need the email adresses from all the players.
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smhfan86
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I haven't seen zergling_zzh post since his initial one. Do u have his email address?
also, when Qantaga says he'll make the AI strong, he means strong! so they'll take up the first few secret projects right away. that's why i prefer it remain all human.
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