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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:12
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And no, I'm not referring to correctible flaws.
As it stands, we don't know how many players will be allowed in a Civ3 game, but I (and many others) hope for the ability to have more than 7 or 8 civs per game. One of the successes of CtP is that capability - I still frequently play CtP, using mods, against 15 AI opponents. One drawback, though: I'm freakin' colorblind. The palette of colors CtP uses for extended civs doesn't have sufficient differentiation for me to adequately tell who I'm bombarding (I keep destroying Thailand's ships when I'm warring against the Portugese. Needless to say, Thailand is not particularly understanding of my problems.)
Therefore, if you intend on allowing a fairly large number of civs, either by default or after modification, could you do one of the following: use colors that are easily distinguished from each other, or use stripes, dots, or other chracteristics to make unit shields/flags easier to differentiate. I personally prefer the latter concept, if feasible, as this would somewhat simulate the diverse features of national flags.
I recognize that those who share my plight are a minority, but it is mighty aggravating. Barring implementation of my scheme, the ability to highlight a foreign unit, and, if the civ has been previously encountered, being told what civ it is from, would go a long way toward preventing unfortunate international incidents.
-Adam
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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Your not alone and not in the minority.
Contrast is the key to giving info on identity. Our eyes respond and focus to high frequencies in the picture(contrast)first and then if neccessary strain(stare) the lesser freqs(limited pallet) second.
Limited palletes will only set the mood. And the mood of a civ game is too far ranging to limiting it to one set pallet.
If your main purpose is to set one mood thoughout the game then use one unified pallet. IE. Earth tones as in the city view PIC. You will not see a bright blue nor a bright yellow there.
I want contrast.
Best Graphics (IMHO)
1.Civ I
2.Civ II
3.SMAC (The maps are great here, but the tiles(colors and art) actually suck)
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Fintilgin
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I hope they do have unique flags for each civilization, it would be a very nice touch. They are trying to make each civilization be more unique after all...
Joe
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