Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > A plea from the optically challenged
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
ajbera is offline ajbera
Warlord
of the Cookieville Minimum Security Orphanarium
Apr 1999
time: 05:12
Red face  Old Post 04-04-2001 20:59
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A plea from the optically challenged Increase the size of your Attachments

And no, I'm not referring to correctible flaws.

As it stands, we don't know how many players will be allowed in a Civ3 game, but I (and many others) hope for the ability to have more than 7 or 8 civs per game. One of the successes of CtP is that capability - I still frequently play CtP, using mods, against 15 AI opponents. One drawback, though: I'm freakin' colorblind. The palette of colors CtP uses for extended civs doesn't have sufficient differentiation for me to adequately tell who I'm bombarding (I keep destroying Thailand's ships when I'm warring against the Portugese. Needless to say, Thailand is not particularly understanding of my problems.)

Therefore, if you intend on allowing a fairly large number of civs, either by default or after modification, could you do one of the following: use colors that are easily distinguished from each other, or use stripes, dots, or other chracteristics to make unit shields/flags easier to differentiate. I personally prefer the latter concept, if feasible, as this would somewhat simulate the diverse features of national flags.

I recognize that those who share my plight are a minority, but it is mighty aggravating. Barring implementation of my scheme, the ability to highlight a foreign unit, and, if the civ has been previously encountered, being told what civ it is from, would go a long way toward preventing unfortunate international incidents.

-Adam

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:12
Thumbs up  Old Post 05-04-2001 09:16
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

You make a valid point Adam and I agree, there should be something (maybe different styles of flags) to differentiate between civs other than just by color. I'm not color blind, and even I will sometimes confuse the light blue with the regular blue and attack the wrong civ!

jglidewell is offline jglidewell
Warlord
manassas va usa
Feb 2001
time: 00:12
Post  Old Post 05-04-2001 09:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Your not alone and not in the minority.

Contrast is the key to giving info on identity. Our eyes respond and focus to high frequencies in the picture(contrast)first and then if neccessary strain(stare) the lesser freqs(limited pallet) second.

Limited palletes will only set the mood. And the mood of a civ game is too far ranging to limiting it to one set pallet.

If your main purpose is to set one mood thoughout the game then use one unified pallet. IE. Earth tones as in the city view PIC. You will not see a bright blue nor a bright yellow there.

I want contrast.

Best Graphics (IMHO)
1.Civ I
2.Civ II
3.SMAC (The maps are great here, but the tiles(colors and art) actually suck)

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 04-04-2001 22:09
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I sympathise with you, but let me point out that we don't even know whether it will be possible to have 15 civs in one game. I certainly hope so, though.

Fintilgin is offline Fintilgin
Chieftain

Apr 1999
time: 05:12
Post  Old Post 04-04-2001 23:04
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I hope they do have unique flags for each civilization, it would be a very nice touch. They are trying to make each civilization be more unique after all...

Joe

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Thumbs up  Old Post 05-04-2001 12:28
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

Sure, help colour blinded people!

I'm not supporting this only for "politically correct" feeling, or because my younger son is probably suffering same visual limits (still too young to know for sure), so growing he risk to miss my oldies favourite games.

I have some trouble by myself, anytime I play games on my notebook in bad light condition (e.g. on train, while commuting).

I understand graphic team already had enough trouble to address, but I'm sure this accessibility problem is fitting a place into their professional know-how.

------------------
Admiral Naismith AKA mcostant

Flandrien is offline Flandrien
King
Belgium
May 2000
time: 06:12
Post  Old Post 05-04-2001 16:12
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

It would also help if you could see the name of the tribe it belongs to, when right-clicking on a foreign unit.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0267 seconds (87.43% PHP - 12.57% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net