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Knave75
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Ontario, Canada
Apr 2002 time: 00:18
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Since my last questions were answered so kindly, I figured I would bug you guys with some more. Based on the readme provided I decided to get the patch, and I'm pretty happy (I especially like knowing how many votes I have without trying to elect a governer first). Also, being governer actually allows me to infiltrate (before patch it did not).
Anyway, on to the questions...
(1) The patch is suppose to get rid of negative inefficiency for the hive.... so I went planned and police state (-4 EFF), and my energy/research plummeted almost to zero! Is their something I am not aware of?
(2) A couple of games I have been unable to win. I can't build the ascent (option doesn't appear), vote for supreme leader doesn't appear, economic victory doesn't appear, and I still have someone with vendetta against me (so not conquest yet). In the rules I have allowed the various forms of victory. Anyone seen this before?
(3) If you are governer, you get infiltration everywhere... if you then lose governer, do you get to keep the infiltration or do you need to start sending out the probe teams?
(4) Damn bureaucracy drones don't respond to psych! (not a question, just a comment)
(5) I think that is all for now.
Thanks!
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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:18
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quote: Originally posted by Knave75
(4) Damn bureaucracy drones don't respond to psych! (not a question, just a comment)
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B drones do respond to psych. You must have super-drones. These drones occur when you have all drones, and exceed a barrier where you would get another. Since you can't, one of your 2 psych drones, turns into a super 4 psych drone. Allocate more psych, and you will see that they can be pacified. Whether it is worth pacifying them is another question.
You may be better off, just using rec com(2), res hosp(1), and maybe Network Node+VW(2) = 3 to 5 workers, and change all your other citizens to specialists. Crawl in the required nuts for your pop. If you can use police, you may be able to have more workers.
bc
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Knave75
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Ontario, Canada
Apr 2002 time: 00:18
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Cool, I think I got a bunch of the answers I was looking for. To summarize:
(1) I switched to the upgrade mid game so maybe that had something to do with the lousy hive research
(2) I often use "play with current rules" so maybe that has something to do with it.... I will stop that now
(3) The drones were indeed super drones. I was controlling them with facilities and police, but I was annoyed that it took about 8 points of psych just to knock off one drone. It wasn't really a question but thanks for the answer!
(4) In most of these games I had about 3-4 people submissively pacted to me. I always thought that the pact limit only applied to real pacts, not the submissive kind. Next time I get stuck like this I will unpact some people and see if that helps.
(5) Mongoose: Inefficiency was completely from the "economic paralysis" Until my efficiency is at least +3 I almost never unbalance my economic/labs (unless I really want a tech fast or I need money to wage a war).
(6) Canuck: (hiding face) I hate using crawlers to bring in stuff... I build my bases close to each other and like to have the population work my forests. I know I know, everyone here thinks crawlers are god's gift to humans vs. AI's... and they are with respect to secret projects and prototypes, but I just hate it when my crawlers get knocked off as soon as AI gets air power, so I choose to avoid that particular micromanagement nightmare.
(7) Mongoose again: I had built voice of planet. It would not let me (or anyone else) build the ascent. I also had the prereq tech's given that I had every tech possible . Game just refused to end, so I resigned, and then I didn't get victory points in the score (not that I care about score, but it was unsatisfying not to win)
Again, thanks for the answers everyone!
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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Knave75, I initially asked about non-submissive pactmates. The submissive type don't count, as you had surmised.
I think it likely that patching mid-game is the cause of the EFF and victory problems.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:18
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quote: Originally posted by Mongoose
3) If you lose the office, you lose the infiltration. If you had infiltration prior to getting elected, or if you conduct probe infiltration while governor, you keep that. |
Are you sure about this? I don't have a recent direct experience of this exact situation, but I do for a very similar one - that is, I had pactmate infiltration, then successfully obtained probe infiltration of the same faction - when the pact was ended, so was my infiltration. I could see that the governship could be different, but it seems that the infiltration logic is rather simple-minded, so I would guess that you would lose it in the situation described.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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quote: Originally posted by johndmuller
Are you sure about this? I don't have a recent direct experience of this exact situation, but I do for a very similar one - that is, I had pactmate infiltration, then successfully obtained probe infiltration of the same faction - when the pact was ended, so was my infiltration. I could see that the governship could be different, but it seems that the infiltration logic is rather simple-minded, so I would guess that you would lose it in the situation described. |
Fairly certain, yes. In a SP game I have ongoing (SMAX) I lost the governorship to Yang. I still have infiltration on all remaining factions, and I haven't done the infiltration since losing the office. (Nor do I have the EG, Aki does.) I cannot recall which infiltrations were done prior to being elected, but I'm pretty sure at least one was done after being gov.
Never heard of the pact/probe relationship that you describe above. Bears testing in the Editor.
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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:18
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Actually psych get added before pacifist drones. Pacifist drones can only be balanced by talents, or quelled by secret projects such as the HGP, or the LV under planned or green.
What is the order that drones are resolved in the psych screen?
1. basic
2. psych
3. facilities and police
4. pacifist drones added
5. secret project effects
This means psych, facilities and police can never quell pacifist drones, though psych, and talent creating facilities(paradise garden) can counter pacifist drones.
bc
Last edited by big_canuk on 18-04-2002 at 05:05
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