Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Granaries
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Shall we build Granaries?
This poll is closed.
Yes, get the population growing 3 23.08%
No, they're not worth the effort 9 69.23%
Ah, let them eat Bananas! 1 7.69%
Total: 13 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:18
  Old Post 13-04-2002 23:58
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Granaries Support Apolyton, buy Civilization 2

Your Minister of City Planning has observed that much of our precious grain supply goes to spoilage each year. I have developed an idea for storage of the food supply, in special buildings safe from weather and rodents, that I call "Granaries". My talented Staff has calculated that we can effectively DOUBLE our usable grain supply in this manner.

More Grain equals more Workers. More Workers equals more production. More production equals more Caravans, more Diplomats, more Marketplaces, etc.

I propose that we should build Granaries in our cities in stages, 4 cities at a time (to allow for other demands), until each city has one of these wonderful and valuable structures!

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:18
  Old Post 14-04-2002 00:09 Visit Shaka Naldur's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

if i don´t build the pyramids i don´t build them,
and while playing an scenario i sell them if i need money
so I voted no

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:18
  Old Post 14-04-2002 00:21
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Investment in the future always pays off, and we waste more grain as the cities grow larger.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:18
  Old Post 14-04-2002 00:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Before libraries? Before marketplaces? Before 2nd defender or diplomat?

We need many things but can only buy one at a time. Please clarify your plan, Planner.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 14-04-2002 00:31
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

They are useful. I say build them.

MBloomIII is offline MBloomIII
Prince
Jacksonville, FL
Jan 2001
time: 00:18
  Old Post 14-04-2002 00:42 Visit MBloomIII's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Not no, but h*ll no!

Once we finish expanding, we can switch to Republic and WeLoveTheKingDay our way to a massive population. Not sure what this is?

Under We Love The King Day, every city that qualifies will expand by 1 worker each turn up to its maximum. To qualify, your city needs to have at least 50% happy workers and the rest content. How do you achieve this? Set the Luxuries to 40% or 50%. To gain full effect, we need to make sure cities have aquaducts and sewage systems to expand to maximum size. Once all your cities ballon, you adjust the luxuries down to the level needed to maintain order.

So no, never build a single granary, ever!

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:18
  Old Post 14-04-2002 00:45
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by -Jrabbit
Before libraries? Before marketplaces? Before 2nd defender or diplomat?

We need many things but can only buy one at a time. Please clarify your plan, Planner.


I am proposing that we build Granaries in only a few cities at a time. The rest will continue with the other requirements of our Civ.

The effort we put into Granaries now will continue to pay off forever, and will assist us in producing even more (and faster) the first time we get a new Worker (in half the time). This is one of those things that will improve the capacity of our cities to produce the *other* things we will need in only a few turns from now. Granaries are relatively inexpensive, and they only cost 1 gold per turn each.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:18
  Old Post 14-04-2002 01:20 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

I say no granaries - we've got too much else to do...

Shadowlord is offline Shadowlord
Warlord

Apr 2002
time: 00:18
  Old Post 14-04-2002 01:40
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

Keep in mind that having more people is NOT a good thing if we cannot keep those people from being unhappy.

So, until we have Mike's built, I am opposed to building granaries, except in cities which are at their max population and are just pumping out settlers.

We should avoid overproduction of food, however, as this detracts from our production, research, industry, and so forth...

And perhaps granaries would assist this by allowing us to store up extra food - But as I have said, they should only be built in places where they won't lead to an increase in population which throws a city into civil disorder or forces us to make more citizens into entertainers.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:18
  Old Post 14-04-2002 02:13
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

Granaries don't lead to the production of more food (they don't cause us to use Workers on food tiles), they just save the loss of food each time a new Worker is completed. In other words, we get new workers faster. Workers usually produce their own food needs, *and* they contribute some shields and trade.

We shouldn't have unhappiness problems after Mike's (in 2 turns).

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:18
  Old Post 14-04-2002 06:03 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

Granaries are a very low priority right now. I agree with targeting WLT*D instead. Also, libraries should come first. There are too many other things from which we gain benefit.

While the minister is correct that growth means we reap more later, we could do that anyway if we irrigate plentifully and celebrate!

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:18
  Old Post 14-04-2002 06:17
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Help yourself to an AD-FREE life

Build diplos for embassies and stealing not bloody graineries

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:18
  Old Post 14-04-2002 07:20
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

No, not now. We're too busy expanding.
And with the WLT*D technique, I doubt if we ever build one.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:18
  Old Post 14-04-2002 08:49
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

If we have cities that are producing more food than resources - settlers to change the terrain. If the city has healthy amounts of both or more resources than food - no problem, continue with the caravans/diplos/military for seizing Adam's.

I really don't think granaries are high priority at the moment, we still have a Wonder or two to go for (Leo definitely), and need to expand further after Mike's, also get info on our enem- neighbours and compose strike plans against the city building Adam's for the near future. This should be more than enough for the moment.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:18
  Old Post 15-04-2002 19:33
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The People have spoken! I will not recommend Granaries in my next Report to the President.

shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 16-04-2002 22:25 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

why build granaries when we can "use" the piramids the Egyptians build.

Shade

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:18
  Old Post 17-04-2002 04:27 Visit Shaka Naldur's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by shade
why build granaries when we can "use" the piramids the Egyptians build.

Shade


we should go to visit them as soon as they build adam´s

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:18
  Old Post 17-04-2002 05:54
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I am opposed to the production of Granaries, both because there arte other things we should build, and because Granaries are expensive for what they gain for us.

Steele

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0428 seconds (88.47% PHP - 11.53% MySQL) with 39 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net