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mslama
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To get reasonable research speed I MUST use specialists - scientists. Base value of science in city is very low and even if I build some science city improvements - there is no differrence in city science output. Any idea how base science is calculated?
Last edited by mslama on 15-04-2002 at 20:37
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:18
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How it is calculate?
First of all you must know the difference betweew gold and commerce.
The amout of Gold is listed in the top right corner of your screen and it can be used to rush buy, buy stuff from diplomacy, increase regard, perform some of the orders, etc.
But commerce is the amount of gold a city harvest from the tiles in it radius. Each city has its commerce amount as you see in the City Manager. And you can maximize its amout throug the commerce buildings and tileimprovements.
The commerce can be transformed into gold or science according to the slide in the National Manager. Wich trully give info in the about commerce and the result is the amount of commerce the turns into gold.
The slide is very important to decide it you want to increase gold or science.
Eg. when set at 70% this mean that from all the harvesting from the city 70% turns unto sciece ooits to reseach advances while only 30% actuall turns into gold.
You must know that Trade does it only gives gold (not commerce) so it does not increase the Science imput.
PS: Take a look at questions 20, 21 and 27 of the FAQ for further information:
http://apolyton.net/forums/showthre...&threadid=38633
Last edited by Pedrunn on 15-04-2002 at 19:47
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mslama
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I always set slider for science to maximum as currect government allows.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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The thread which I linked to in Q27 of the FAQ is very important here, I'll repost it to make sure you don't miss it: it's here. This thread explains, among other things, one very important but easy to overlook detail: buildings in your city have an upkeep in commerce. So the more buildings you have, the less commerce is available for science.
Note that banks/city clocks/etc increase your gold output and academies/universities/etc increase your science output but there are no buildings that increase your commerce output. So a Bank will cost say 4 commerce in upkeep (don't know the exact amount from the top of my head but it's something like this), while it gives you e.g. 20 gold in return (depending on city size, terrain, etc). So if your science setting is 50%, 2 commerce that would without the Bank go to science, are now spent on a Bank, so the amount of commerce going to science will actually decrease when you buy a Bank. From a science point of view, you really want to build as few buildings in your cities as possible (except for science buildings of course). Also, building commerce tile improvements (tile imps, harbours, etc) is *very* important to keep science high, and having a few scientists in some/all of your cities also helps a lot.
Last edited by Locutus on 16-04-2002 at 17:17
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mslama
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If maximum city size is 60 workers the question is am I able
to fully cover all tiles in maximum city area? I did not have time to count tiles in every city radius:
Start is 1 + 8 + 12 + ...? It needs fixed width font.
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mslama
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Yes I understand that. What I wanted to know is: You have some max city population and some number of tiles: If max city size is < number of tiles you cannot 'fully=100%' utilize all tiles regardless system they are used.
Eg. 40 tiles max city 30 in ctp2 you just utilize all tiles 30/40=75%. In civ2 it was 'all or nothing' so it would be 30tiles by 100% and 10tiles 0%.
Another question: Is inner ring utilized by 100% whenever
population exceeds 6?
BTW numbers are confusing in innermost ring there is 8 tiles except city tile. There is 6 workers. Percentage utilization steps by 1/6 regardless number of utilized tiles.
Am I right?
For second there is 12 additional tiles.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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quote: Eg. 40 tiles max city 30 in ctp2 you just utilize all tiles 30/40=75%. In civ2 it was 'all or nothing' so it would be 30tiles by 100% and 10tiles 0%. |
Exactly, this is how it works.
quote: Another question: Is inner ring utilized by 100% whenever
population exceeds 6? |
If you don't have specialists working in the city (farmers, labourers, entertainers, scientists), then yes. So with 7 workers, the 1st ring is worked at 100% effieciency and the second one at 100/12 = 8.33%. If this city would have 1 entertainer, then the 1st ring would still be worked at 100% but the second ring at 0%. If the city had 2 entertainers, the the 1st ring would be worked at 100 * 5/6 = 83.33% (and the 2nd ring at 0% of course).
quote: BTW numbers are confusing in innermost ring there is 8 tiles except city tile. There is 6 workers. Percentage utilization steps by 1/6 regardless number of utilized tiles.
Am I right? |
This is correct. For the second ring there happen to be 12 workers for 12 tiles, so here it's as you would expect. Third and fourth ring are different again though (but I don't know the exact numbers - I think something like 16 workers for 18 tiles or so). Note that some mods 'fix' this: IIRC in both MedMod and Cradle 8 tiles = 8 workers, a much more sensible system, IMHO.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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Locutus,
There's one point he raised that you didn't answer: if 81 tiles are in the city radius (for example), why not have a max city size of 81. IIRC there is some reason that max sizes over 60 cause problems (and IIRC Martin has a workaround).
-- Hermann
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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Uh, there's no problem that I know of... but maybe Martin can explain. The 60 was chosen pretty much at random as far as I can tell, with some minor changes to the text files you could change it to just about anything... If there are 4 rings (this is true, right?) and it takes say 32 people to work the first 3 rings (not sure about this number), then 60-32=28 people will work the 4th ring, so each worker (beyond #32) collects 1/28 of all resources in ring 4. If you'd change the max size to 81, then each worker would collect 1/49 of the recourses in ring 4... It would be logical in a sense to have 81 workers for 81 tiles, but the workers in ring 1 collect 1/6 of 8 tiles while worker in ring 4 collect 1/28 of 20(?) tiles, so not all workers collect an equal amount of resources anyway (as 81 workers for 81 tiles would suggest). Of course, it could be done like that but Activision chose not to...
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