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Velociryx
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of Candle'Bre
Apr 1999 time: 05:18
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Hiya Cyclo! I can better speak to what was left out from SMAC/X, so I'll attempt to address that part of it.
There were many, but in my mind, the four biggest steps backwards/conspicuous non-inclusions are:
Set governmental "types" (and not terribly many at that) rather than the much more flexible governmental/value/belief system components to be found in SMAC.
Diplomatic options: "Call off your attack against my friend X," trade embargos (admittedly somewhat simplified in SMAC, but still sorta there, and easily expanded upon), repealing UN charter (which could have had a "no nuke testing" equiv. in Civ, and coordination of allied war efforts), and submissive states (akin to colonies, perhaps).
Design Workshop for unit types (players could have been able to create any number of historically accurate units not represented by the default designs. Among these, some of what could have been created coulda been: Crossbowmen, Light Infantry/Skrimishers, Hobilars(SP?), Javlineers, specialty troops with multiple weapons (more costly, but also more versatile), Slingers, etc. Maintaining historical accuracy, the middle ages could have seen a REAL kicker with the additions of various armor/shield types, including the full range from simple leather jerkins to fully articulated field plate). This would also have allowed more cavalry options with various types of barding and lance. (IMO, the design workshop concept rocks! I'd not even mind paying a premimum for player-designed units!).
More terraforming options (not to the extent of SMAC of course, but esp. in the modern age, it seems like there should be some nod to the ever-increasing efficiency of advanced farming techniques).
-=Vel=-
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D.K
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well, i have to disagree with some of what is said here
firstly, i like Civ 3
i think it is an enjoyable and engrossing game thats easy to get into.
i also liked Civ 1 on the Amiga and have played most incarnations of the civilisation Genre
i think what needs to be understood, is Civ is NOT SMAC, and is in no way trying to be
Civ 3 is not trying to progress from smac, and nor should it be.
for me, smac was flawed because of the endless complexity without an easy foothold
in years gone by, i would have been quite happy with such a complex beast, but now i have a job and as such, limited gaming hours per week, the game being easy to pick up and play is critically important
this, i believe, is the case for the majority of PC games players
and this is where civ is so good
on the one hand its easy to get into and the various aspects of the game are not overly complex, but at the same time, its deeply engrossing and provides a good challenge, although i prefer to be challenged by good AI playing on equal terms, rather than the CIV method.
For me, the biggest dissapointment of Civ3 by some way is the AI
To sum up, i think the reason many of u hardcore fans are dissapointed, is because u wanted SMAC 2 and u got CIV 3
SMAC and CIV are 2 distinct product lines
one is easilly accessible and attracts a large market
one is the opposite
i guess u could liken it to rpg's
diablo is very simple but is easy to pick upo and play and still offers a very enjoyable game
however, many rpg fans dont like it because of its simplicity
its horses for courses really
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:18
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Thanks, Vel... sorry I can't relate to SMAC. The thing is, I have had the different experience of only comparing Civ3 to its predecessor, Civ2, and I am quite pleased.
Diplomacy got better in Civ3. I miss not being able to give units to another player, but I think the diplomacy options and the AI's conducting of diplomacy both improved.
Combat... well, I know what happens when I mention combat, so let's leave that.
I very much liked the new culture idea, and although it is not perfected it is prefereable IMO to the static borders of Civ2.
There are more winning conditions, and all of them are optional. It's too bad they took away design variability from the spaceship, however.
Governments lost Fundy, but Fundy was way too powerful anyways. Because of Anarchy penalties, I find myself using more governments than just Commie and Demo as in Civ2.
Could improvements have been made? Of course. Could the game have been better? Of course. I think many things you mentioned about SMAC are intriguing ideas. I will definitly admit that there are flaws in Civ3, and I won't be an apologist for Firaxis or anyone else. But as Civ3, a sucessor to Civ2, and without any other observation of SMAC, etc., I think that Civ3 is no dissapointment.
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Ogie Oglethorpe
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Marietta, GA
Dec 1999 time: 05:18
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quote: Originally posted by D.K
well, i have to disagree with some of what is said here
firstly, i like Civ 3
i think it is an enjoyable and engrossing game thats easy to get into.
i also liked Civ 1 on the Amiga and have played most incarnations of the civilisation Genre
i think what needs to be understood, is Civ is NOT SMAC, and is in no way trying to be
Civ 3 is not trying to progress from smac, and nor should it be.
for me, smac was flawed because of the endless complexity without an easy foothold
in years gone by, i would have been quite happy with such a complex beast, but now i have a job and as such, limited gaming hours per week, the game being easy to pick up and play is critically important
this, i believe, is the case for the majority of PC games players
and this is where civ is so good
on the one hand its easy to get into and the various aspects of the game are not overly complex, but at the same time, its deeply engrossing and provides a good challenge, although i prefer to be challenged by good AI playing on equal terms, rather than the CIV method.
For me, the biggest dissapointment of Civ3 by some way is the AI
To sum up, i think the reason many of u hardcore fans are dissapointed, is because u wanted SMAC 2 and u got CIV 3
SMAC and CIV are 2 distinct product lines
one is easilly accessible and attracts a large market
one is the opposite
i guess u could liken it to rpg's
diablo is very simple but is easy to pick upo and play and still offers a very enjoyable game
however, many rpg fans dont like it because of its simplicity
its horses for courses really |
D.K.
Perhaps you are right. I'll not lie, I'm one of those rabid SMAC fans. I thought SMAC had made dramatic improvements in the game over CIV2 for many of the reasons Vel describes namely Social Engineering vs. fixed govs., unit workshops, Better diplomacy actions, factions/civs with real agendas, terraforming, etc. etc.
So when I made mention in my post I made sure to include reference to SMAC. But I also included CIV2. Believe it or not I believe that CIV2 is more fully featured than CIV3, graphics aside. (And for me graphics in a TBS mean next to nothing) Less units, less governments, less facilities, pretty much less off everything. I'll grant CIV3 some interesting ideas re: culture/borders and resources and given time I think Firaxis will work out the kinks on those to make them a little less happenstance.
So IMHO level of complexity equating to bells/whistles/features call it what you will is something like this:
SMAX>SMAC>CIV2>CIV3
and correspondingly that is my preference of games as well.
Your point is well taken that CIV and SMAC are distinct product lines, also point taken that I might have been wishing for SMAC2 not CIV3. Realistically I knew CIV3 wasn't going to incorporate some of my favored elements of SMAC, I guess I was hoping for something different yet even better b/c as time moves forward I was expecting the genre to be advanced rather than taking a step backwards.
The whole point of the post is a kind of closure for me. The game is what it is. I personally think Firaxis is going in the wrong direction (again my personal tastes are biasing me) with this genre of game. They may have targeted and had market success to the wider audience. The question remains will the game hold the imagination of that audience as did CIV2 and SMAC. Time will tell.
If the gamble was the wrong one, then the future of TBS gaming (which I feel was mostly held together by the rabid fan) is in question. OTOH Sid maybe right, appealing to more people may make more converts. Too bad CIV3 isn't offered in a CIVlite, CIV standard, CIV deluxe fashion thus allowing the converts the opportunity to upgrade to more fully featured version thus becoming even more addicted as they start hungering for new and different features/options. (but perhaps we already have that in CIV3---> CIV2 -----> SMAC)
P.S. Eco -- I feel your pain really I do. But I also realize that like it or not the Civ 2 & SMAC fans were not the target market. Hey I'm not happy about it, but from a pure business POV I know why Sid did it.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:18
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IIRC, Firaxis stated that they wanted to return to the spirit of the original Civ game, that is a fun, relatively simple, light-hearted strategy game. Now a number of people prefer Civ 1 to Civ 2. Bruce Shelley, of Age of Empires fame, is one of them. And maybe a good number of Firaxians feel the same way. Maybe they designed Civ 3 the way it is just because they think that Civ 1 is more fun than Civ2 or SMAC/X. It's an alternative explanation worth exploring. I'm not denying, of course, that marketing considerations were involved, but they don't explain everything IMO.
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planetfall
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Incoming from CO
Jan 2002 time: 22:18
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SMAC huh, what now you want me learn a new game. civ3 was hard enough. And I think that is where the flaw of design is. The game designers did not think thru the problems for newbies. Difficulty levels which only change the AI bonus for play are dumb.
It does make sense to make play easier for settler, or level1, play, but why make the learning curve so hard? Why restrict AI to just bonuses?
I would reset civ## to this type of play level:
level1 -- very slow ai aggression
1/4th number of units and improvements
level2 -- slow ai
1/2th of units/wonders/improvements
level3 -- moderate ai
3/4th units/wonders/improvements
level4 -- moderate ai
all units/wonders/improvements
level5 -- normal ai
units/wonders/improvements
level6 -- aggressive ai
optional user defined units/wonders/improvements
level7 -- very aggressive AI
optional user defined editor units/wonders/improvements
optional user import of mods meeting fixaxis published mod descriptions
My guess is level 6-7 would meet the needs of the SMAC type player, but the earlier players don't have the support they need. One of my sons doesn't have the patience to learn civ3
{he is an experienced civ2 player} and how to win a game in a reasonable amount of time. End results: 1) here come the nukes, 2) less excitement about the game.
Not everyone enjoys masters chess and not everyone enjoys level 6-7 game play.
Curious about 1.21, but the "fun" in the game is too often missing. Simplier games like Risk and Axis and Allies have less options and take much less concentration, but they are fun. No I don't want to go back, but rather searching for ways to bring fun aspect of turn board games to civ##. Now I will have to try SMAC {whatever that is} to see if it is more fun, but do think changing the level of play, number of pieces to move, and AI play would be a step in the right direction.
later
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