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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > 100% unhappiness in certain cities...bug?
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Apolex is offline Apolex
Warlord
Knoxville, TN
Oct 2001
time: 00:18
  Old Post 16-04-2002 02:31
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100% unhappiness in certain cities...bug? Support Apolyton, buy Civilization 2

I'm about 1800 in a Emperor/Large World game with about 50 cities. The problem is that 2 of my cities have 100% unhappiness no matter what I do. They inevitibly starve down to pop 1.

So I thought I would abandon the cities by building workers. No problem, the cities disbanded.... BUT, the 100% unhappiness problem just switched to my next nearest city in both cases! They both starved down to pop 1 after that too.

I reloaded my game to have these "unhappiness cities" back because I don't know what to do with them. If I found a new city somewhere with a settler, there's no problem; it acts normal. These were two cities that I took from an opponent.

Any ideas? I looked through as many posts as I could to see if this had been reported but couldn't find anything. Search won't let me use 'bug' as a search term, so sorry if this has already been discussed. Any info from people experiencing similar problems would be appreciated.

Thanks,
-Apolex

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:18
  Old Post 16-04-2002 02:35
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Re: 100% unhappiness in certain cities...bug? Browse Apolyton AD-FREE

quote:
Originally posted by Apolex
... These were two cities that I took from an opponent. ...


Probably victims of AI Draft and Pop-rush. Click (or is it right click) on the citizens to see where their unhappiness is coming from.

Apolex is offline Apolex
Warlord
Knoxville, TN
Oct 2001
time: 00:18
  Old Post 16-04-2002 02:39
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Re: Re: 100% unhappiness in certain cities...bug? Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Fitz


Probably victims of AI Draft and Pop-rush. Click (or is it right click) on the citizens to see where their unhappiness is coming from.


Thanks Fitz, that's a good idea, makes sense I will check that out. But why would my next nearest cities get screwed too after disbanding the bad cities?

ps: using 1.17f

Thanks
-Apolex

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:18
  Old Post 16-04-2002 02:44
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Re: Re: Re: 100% unhappiness in certain cities...bug? Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Apolex

But why would my next nearest cities get screwed too after disbanding the bad cities?

ps: using 1.17f


Exactly because of that. Inherited unhappiness is a feature of 1.17 - closes a loophole, or at least tries to.

Apolex is offline Apolex
Warlord
Knoxville, TN
Oct 2001
time: 00:18
  Old Post 16-04-2002 03:06
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#5 Report this post to a moderator
Tired of ads?

Thanks for the help guys. After reading your replies I did a search on inherited unhappiness and found lots of info.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:18
  Old Post 16-04-2002 03:44 Visit realpolitic's homepage!
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#6 Report this post to a moderator
Lose 30 kilos (of popups)

Can you sell them? The AI sometimes offers high prices for worthless cities.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:18
  Old Post 16-04-2002 10:23
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#7 Report this post to a moderator
Put an end to popups!

Not anymore they don't. That went away with the first patch. Now it can be hard to give away cities. People were selling cities to the AI with intent of recapturing them with culture and then vicitmizing another civ with the same plot.

The inherited unhappiness was alos created to stop an exploit. People were creating cities just to pop rush units and then, to avoid the accumulated unhappiness, they would abandon the city with a pop rushed settler and plop a new city down right where the old unhappy one was.

Unfortunatly we now also inherit unhappiness from the AI's rushing which is what he was experiencing.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:18
  Old Post 16-04-2002 17:41
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#8 Report this post to a moderator
Increase the size of your Attachments

Did you know that if you double click on an unhappy citizen in the city view he'll tell you what is making him unhappy?

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:18
  Old Post 09-01-2003 01:59 Visit realpolitic's homepage!
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Remove this text

Since that AI is pop-rushing units, maybe make peace and attack another neighbor. The first AI is going to have to deal with the unhappiness and lower population, so they'll be vulnerable to a later attack!

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:18
  Old Post 09-01-2003 04:00
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Support Apolyton, buy Civilization: The Boardgame

quote:
No problem, the cities disbanded.... BUT, the 100% unhappiness problem just switched to my next nearest city in both cases!


That's how it is supposed to work, even when creting a settler, he will remember the unhappiness the moment you build a city with it.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 09-01-2003 07:19
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#11 Report this post to a moderator
Re: Re: Re: 100% unhappiness in certain cities...bug? Increase the size of your Attachments

quote:
Originally posted by Apolex


Thanks Fitz, that's a good idea, makes sense I will check that out. But why would my next nearest cities get screwed too after disbanding the bad cities?

ps: using 1.17f

Thanks
-Apolex


If you create a Settler in a city that is unhappy, that "discontent" will follow the Settler into the new city it creates. A game design!

PS Damn, I guess I should have finished reading the thread before repeating what was already mentioned.

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