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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:18
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I got it, played it for quite a long time and then just got bored of it. I think that MMORPG's only work if you're prepared to give over your life to them. Building up your character is so slow and painful that I always get annoyed with it and give up. Playing solo is pointless and finding a good group is very difficult, although it's great fun when it happens.
In my experience too many people on these type of games take it far too seriously. I suspect that for many of them it is the only form of social interaction they get and the power that comes from the faceless gameworld causes many of them to behave like a$$holes. The best way to have fun with it is to join a Guild, but I never found one where you weren't expected to refer to the Guild Leader as 'Master' or something similarly stupid. Also, many seem to demand that you spend the dozens of hours required building up your 'Weaponcraft' skill (or whatever) in a hugely boring way just so they could buy slightly discounted swords from you. There must be good guilds out there, but I never found one.
I'm biased because I don't like these type of games, generally speaking. DAOC was the first one I tried and I don't think I'll bother with any others. If one of my friends buys it then I'll probably be tempted to give it another try, but the genre feels kind of souless to me.
If MMORPG's are more your style, though, I suggest you give DAOC I try ... the Realm .vs. Realm combat sounded really good, but unfortuantely I gave up before my character was a high enough level to compete.
You could also check out Shadowbane - I know nothing about it, but there's a lot of talk...
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Victor Galis
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in exile
Jul 1999 time: 00:18
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Get it, so that I can k... er, we can work together
quote: Building up your character is so slow and painful that I always get annoyed with it and give up. Playing solo is pointless and finding a good group is very difficult, although it's great fun when it happens. |
-Ah, but you are mistaken. Getting good groups is not so hard... well, unless you play something like a ranger (D'oh!) and then it takes an insane amount of patience But I've seen some people level up insanely fast.
quote: The best way to have fun with it is to join a Guild, but I never found one where you weren't expected to refer to the Guild Leader as 'Master' or something similarly stupid. |
-Lol... you should have joined my guild. Except we were very small and crappy, but I inherited the Guildmastership which I share with a friend who is currently able to play. The guild is very small, and rank is just about irrelevant.
quote: Also, many seem to demand that you spend the dozens of hours required building up your 'Weaponcraft' skill (or whatever) in a hugely boring way just so they could buy slightly discounted swords from you. There must be good guilds out there, but I never found one. |
-We had people who did this voluntarily... though never weaponcraft. I tried weaponcrafting... it stinks. Fletching though 8 hours and about 5g, got me to 500 skill.
quote: the Realm .vs. Realm combat sounded really good, but unfortuantely I gave up before my character was a high enough level to compete. |
-It's great fun, but yeah, it really does take too long to be able to take part, especially as a Hibernian Ranger who has waited until level 33 to regularly start grouping... but hey, my next character will level up much faster.
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Victor Galis
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in exile
Jul 1999 time: 00:18
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quote: Do you still play the game, Victor? (Or anyone else, for that matter) |
-Yes and no. My current locatyion makes it difficult for me to be able to play the game, but in a week's time I will be back, sort of. Two weeks from then I get my high speed dorm room connection and no parental supervision... then I will dish out the pain
quote: Is there as much of a focus on levels and powergaming as in EverQuest, ie. will you be forced to sit around and powergame/camp to reach high levels before you can actually go on some interesting adventures, and enjoy yourself? |
-Depends on what you consider enjoying yourself. On the normal servers, you need to be fairly high level to take part in the real action, but it's not too hard to get there. If you can powergame well, you can hit level 40 in a week. I'm assuming you wouldn't want to do that, but even so, most people can get to a decently high level fairly fast as long as they're playing a good class (some classes just suck for gaining levels fast). Also, find groups. Gaining experience in groups is much faster, easier, and possibly more fun. On the regular servers this shouldn't be too hard to find a group (but some classes suck at this). I don't know about the new PvP servers, where you can be randomly killed, but I intend to try those out soon.
quote: Is level advancement as slow and rigid as in EQ, or something more fluid, like Asheron's call? |
-I haven't played either of those, but I'm told level advancement is much faster than in EQ. Certainly you can hit level 7-8 in your first day/evening of play, 10 if you're good or you don't like sleep much. It slows down, but with good groups it can be pretty fast. I played a ranger, and up to level 33 I hunted largely by myself and was starting to get really frustrated (this took me about 4 months, though I started out as a newb with no guidance, a crappy guild, and wasted time exploring, and took weeks off to do stuff like go skiing). I found a nice group in a dungeon. I got level 34 in 1.5 hours, and 35 in 4 more (where alone levelling up took days). I hit level 40 by the end of the week, and I got to start making some sort of a difference in realm wars. So that was fun.
quote: Have any of you played on the RolePlay servers? Do people actually roleplay, and what's the difference between them and the regular servers? |
-I only play on RolePlay servers (Hibernia on Gwen and Albion on Nimue). People don't roleplay too much, but it's a lot better than non-roleplaying in terms of naming and lack of outside world comments.
quote: Oh... and, could anyone direct me to a good fansite with active forums and everything? |
-http://www.camelotherald.com might have some links.
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Victor Galis
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in exile
Jul 1999 time: 00:18
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Hmm... I will have to hunt you down if you play a Hibernian on Nimue I've got a couple low level characters there, a wizard and a friar.
As for suggestions:
Rangers tend to have trouble finding groups, which makes for slow leveling, and enemy assassin classes can see through their stealth easily, which makes them not very good at hunting enemies in RvR combat. On the other hand there is talk of giving them immunity to this realm ability that assassins have as long as they don't attack for some time, giving them back the scout role that they once had. Rangers are a decent class for soloing. Fun class, you get to do considerable ranged damage, and sneak around, while wearing armor thicker than a T-shirt.
As for wardens and druids:
Wardens: if you spec properly you get some really fun spells that make finding a good group really easy. And you get weapon skills as well as healing abilities. This makes the warden more fun for RvR action.
Druid: The ultimate class of all the realms (my opinion). You have healing, buffing, and a pet. Firbolg druids are even decent fighters without any weapon skills. With the pet you can solo well. With healing and buffing, you can find good groups. (Though if you are specialized in neither it gets harder). Problems: the level gap between you and your pet gets really wide towards the end and playing supporting classes in RvR isn't quite so fun. The druid's damage dealing potential doesn't increase as fast as other classes, so you will find yourself kicking less ass and doing more healing. Still, druids can take more of a beating than rangers.
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Bosh
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Taehan Mingook
Jan 1970 time: 00:18
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quote: That sounds fun Boshko, I'll keep it in mind. |
If you do here's a quick guid to kobold classes:
-skalds: Very nice melee class, especially for killing other people with. They get run songs, damage-add songs, and HP regen songs as well as insta-cast damage, mezzing, and snaring. They also fight just fine and can wear nice armor, their only weakness is relatively small amount of HP. They spec one weopon skill and keep battlesongs up and throw the leftovers in parry.
-warriors: best defensive tank there is, especially when played by a kobold since they block and parry insanely well. Not that good at fighting by themselves but a good addition to a group, especially a monster bashing one.
-hunter: archers with bows that hurt a lot (unlike EQ ones), decent melee ability, OK stealthing (which the next patch is making better) and the ability to charm animals to fight for them (including some bugs that will buff and heal you an cast DoTs on your enemey).
-shadowblade: Nice assassin class. Excellent at taking out solo casters, often with one-hit kills. They're two general ways to spec them either with lots of steal and crit (ie backstab) where you'll be an amazing caster-killer, or with lots of left axe which will leave your stealth pretty low but you'll be able to dish out insane melee damage and be more useful in group fight where there often isn't time to sneak in and pine up a backstab.
-shamans (me!) hybrid healers with heals, nice HP regens, nice stat-buffs, debuffs, root, and DoTs. Good grouping class, sucky solo class.
-spirit masters: Kind of like a gimped version of EQ necros. They get ghost pet thingies, life tap, life transfer, and lots of debuffs. There's a big demand for suppression SMs since they got a point blank area affect spell and a mez-breaking spell both of which are very nice. Sup-SMs also get very long-duration single-target mezzes.
-rune masters: very nice caster class. Runecarving and Darkness spec lines give you nice nukes while suppression has a lot of fun stuff. Supp gives you blade turn chants (blade turn is insanely useful if you get hit with a BT the BT goes away and you don't get hurt), nukes that hurt and slow, confusion (great anti-pet spell), and a range-debuff which is very usefull against other mages and archers since if you spec enough in supp you can reduce their range by 60% which really really hurts.
The most popular are skalds, shadowblades, and runmasters.
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