 |
|  |
 |
|  |
 |
|
Simpson II
|
 |
varies
Jul 2000 time: 05:12
|
|
Hmm, my usual IMOs;
1) Civ2 doesn't have an AI, it has a pseudo-random number generator. Virtually everything it does is chosen at random. The Smac AI just about qualifies as a 'player', though, so there's been some improvement (not much!)
2) Comparisons with chess AIs are really misleading. Believe me, I've written one. You should be able write an AI which would frequently win on Deity level vs the normal AI without cheats, though the best human players would still kick it's arse pretty much whatever you did; that's the benefit of creativity.
3) Writing an AI which learns from it's experiences is very hard in a game like Civ. It could learn a number of cities to build and which units work better, but that's about it, and it could be set more easily and effectively by a human editing a user-accesible script (hint-hint.) Writing a Civ AI which learns effectively from human players is pretty much AI-complete. Firaxis probably isn't planning to develop a human-level AI, so I'd forget about that one. 
4) Because of 2 and 3, there need to be cheats. Otherwise, some people (even only 100 or so) are going to be severely bored of the single-player game after a week.
I'll leave you with some words from the Civ2 manual....
"[In Civ 1], we predicted that Emperor level could be beaten, but not consistently."
Hahahahah.....
|
|
|  |
 |
|
Insigna
|
|
I think that AI cheets should be an option.
Have the regular Levals Prince, King etc. But then have the ability to put it on AI cheeting with these levals if they want an extra chlange in King or Emporer or whatever. A bad AI was my main dislike of CTP. They should concentrait on a good AI.
|
|
|  |
 |
|
Lord Maxwell
|
|
Uppsala - Sweden
Dec 1999 time: 05:12
|
|
quote:

Originally posted by Insigna on 04-05-2001 06:38 PM
I think that AI cheets should be an option.
Have the regular Levals Prince, King etc. But then have the ability to put it on AI cheeting with these levals if they want an extra chlange in King or Emporer or whatever. A bad AI was my main dislike of CTP. They should concentrait on a good AI.
 |
Yeah, except it would make no business sense. The AI always seems intimidating for the first week, so all reviews will be praising the revolutionary new AI, when in fact there is no such beast. Almost everybody who bought Civ II shelved it before they even started a game on Diety level. (A second note on reviews, the big companies always get good reviews, because they cancel all advertising after one bad review. The secret behind the scores of Westwood games in gaming magazines.)
All it would get them is the respect of a few old farts in the fan community, and that generally doesn't amount to much cash-flow.
Good AI won't bring in money, as they can get the same money by lying about having a good AI, because no one will spot it in time for the reviews anyway. And most sales of a game is made in the first month or two of it's lifetime anyway. So it's cheaper to have Sid or whoever just stare right into the camera and say that sure the AI will be groundbreaking, when it in reality will be just warmed up code from the original Civ. Compare this with hiring someone with the competence to write a good AI. (That person has atleast a Ph.D and will want a good salary. Probably a fair bit over 100k...)
Now take on the role as marketing dept, and look the developer in the eye and tell him: "Go out there and lie, they will never see it in time."
I wish I had selected another business for getting my daily bread. Being surrounded by computers causes cynicism, I am sure of it. The rays from the monitor don't cause cancer, they cause curmudgeons.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Bereta_Eder
|
|
If I cheats cannot be avoided, then I pray that they do no tmake them as BLATANT as they were in CIV 2.
Maybe it's ok to have a few cheats. Certaintly that would make things a little bit more harder for the human player.
But this should never ever happen if the price is to have to endure blatand in-your-face cheats like in civ2. For example the blatant cheat of every AI democracy acting like a dictator not respecting the things that a human player must respect in order to keep his democracy standing. (i.e. democracies ALWAYS refusing peace treaties because they are not in the mood)
|
|
|  |
 |
|  |
 |
|
cyborgasm
|
|
Here's an idea, at the beginning of the game, the AI gets all techs, and wonders, and then the game would be you clicking on a text bubble that says you lost and the AI won?
Obviously we all have different skill levels, yeah it pisses me off when the computer cheats, but it also dissapointed me when I beat the deity-equivalent level in SMAC (the AI doesn't cheat in SMAC, actually it does, but only in one trivial way) I think, clearly the best way to make the game appeal to everyone is to make it have a range of difficulty levels without a cheating AI, and then higher difficulty levels in which the AI plays its best strategically and gets increasingly unfair advantages.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|