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So...you want a REAL challenge eh Hasdrubal? 
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:12
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If worse comes to worse...and on the highest levels there probably is little way around it. But a fear a dumb AI that cheats is still dumb. That is, they will just use their increased production to build a ridiculas number of out-dated units and this sort of thing, if not actually this example.
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colossus
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Hong Kong
Nov 1999 time: 05:12
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Although allowing the AI some cheats generally improves their competiveness, but it is also very distasteful to see the AI doing the magics that human players are plainly refused. I would like to see that if the AI could not develop good enough strategy against human players, they should at the very least try to gang up against us. For example, AI are programmed so that they don't fight any war with each other, and trade or gift all their techs to each other. Given that the AI get to build Marco Polo early, they could share all their techs. This should post enough problems for human player.
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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It would be very difficult to write an AI that is as "good" as a person. Short of making something as smart as a person, I think it might be impossible. I know that we have a limited scope, as far as the AI doesn't have to do "person" things, but look at the chess computers. Chess has so many fewer combinations than Civ, and look what they need to beat a person honestly at that. Cheating AI will always be there, because a computer program written in the course of a year or so can never be as complex as a human brain. Once we make artificial brains, the computer won't have to cheat.
Gary
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The Viceroy
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tu mumbai se, mai Bombay se
Nov 2000 time: 05:12
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Ohh .. AI AI again 
Well, if you use a rule based AI, it doesn't take long for even the least experienced civer to work out that the AI always reacts in the same way .. and unfortunatly, nearly all AI's are rule based.
What I have proposed for eons is the partial use of neural nets .. basically, keep the rule base as nature, and allow the AI to learn through nurture .. how does it learn ?? from YOU !!
eventually, a sucessful nuture can be passed to nature .. and failing nature can be removed ..
This evolutionary approach will ensure that each game is unique ..
If AI cheating is to be considered, it should be user controlled .. option to turn it on, and even select the kind of cheating level you want .. so you really can make it impossible for yourself, if you so desire.
------------------
"Wherever wood floats, you will find the British" . Napoleon
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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'All I'm asking for are the meanest, baddest, backstabbing, cheating SOB's ever'
You see the AI toggling cheat mode. you see the AI eliminating all of your cities. You see the AI add all advances to himsellf. You see the AI build the space ship in one turn.
Is that how you want it to cheat?
If there is any cheating (to circumvent AI bloat code and analysis) then it must be of the form that does not affect player to player interaction.
For example if the AI is cheating and not letting the city go into revolt and I send in a spy to cause civil unrest than it is affecting my game play and wasting my time.
What types of cheating would you allow?
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It would be nice to the AI which can, over time, catch on to a human player's strategy and use it against him/her....THEN we would have a game! 
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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:12
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I would very much like an AI that doesn't cheat at all. I think the main reason so many players can hand a can of whoopass to the AI is that they read forums such as Apolyton. Before reading the apolyton forums I won about half the games on the Thinker level in SMAC. These days I pretty much don't lose a game. (Lost a couple of rounds to ZsoZso's Ultimate Builder Challenge and similar "impossible" settings though.)
The AI needs to learn! Something that I have been pondering for a long time is a slight expansion on the rules+neural net idea above. A rules+neural net+"apolyton for AI" where AI's can turn in good rules, and check new good rules out.
Another way is to do it like crisium is planning to do it for stars supernova. (www.crisium.com) They plan to let you set a time limit for AI pondering of problems: (Like, spend the night on it boy.) And their AI is going to learn from actual playing. (They are trying it out in the beta to see if it learns "the right stuff" or not.)
But I am too much of a cynic to think that there will be anything really new in the AI from firaxis.
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me_irate
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I found the IA in civ2 very easy. The AI on diety cheated very badly and it was still to easy. On Diety mid to late game i was so far ahead i just got bored of playing. The idea of everyone against you is not good. Maybe if you were the most powerful such as france pre napolean everyone would gang up against you. But other than that it would unrealistic for the ai to be against one person. Also in Civ 2 the AI cheated very badly. It was rare to get very many early wonders on diety becuase it only took a about half the shields for them to build most wonders. Civ is far more complicated than chess. It takes the best computers in the world(worth millions of dollars) to beat a chess master, and civ is far more advanced. So a challenging game without cheating in my opinion an impossible dream.
The best way to make the game harder without cheating would be if a resource system were used to seed more reasorces near the computers. Also Humans should be given worse land. This would result in much more difficult games. Trying to build a advaced civ in the amazon or antartica would be very difficult. Another factor that would help would be a catch up bonus. the further a civ is behind the leader the faster its research and other factors would be. Representing the knowledge that is passed by merchants and other travelers.
[This message has been edited by me_irate (edited March 23, 2001).]
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me_irate
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im sorry did you mention that. I got tired of reading and just typed my message.
also i noticed someone mentioned a way to turn chaating off. its called prince i think(medium diff) easy it cheats for you; diety it cheats for AI's. I dont actually think they play any better at higher diff. but just cheat more.
[This message has been edited by me_irate (edited March 23, 2001).]
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markusf
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Yes they desperately need to cheat! Even then they totally suck. even a half decent player, can take out 7 ai's without breaking a sweat on diety.
AI should not announce when its about to finish a wonder.
The AI should always get the latest improvements in all cities and not bother to build them. (in later stages of the game)
I want an additional field in the rules.txt for "keep this unit type inside cities forever" ie pikemen or warriors, i can't stand when they run around with useless units.
The AI should work together to attack you from multipul points. The AI should work together to impose trade embargo's.
There has to be an option that you can set that says, "never recieve tech from capturing a AI city" and another option for "never give tribute"
AI should use bribing and dips extensively to both bribe your cities and steal your tech. maybe even let the AI bribe human cities at a discounted rate.
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For all of you who really want the AI to give you a run for your money, I suggest you let the AI do one thing: LOAD AUTOSAVES!
Seriously though, cheating is not the way to go... unless you mean trying to simulate human intuition, where you allow the AI to know a few facts about the map/opponets/army positions that it can't see at random, therby allowing the AI to "Guess" things (like humans do), the higher the diff. lvl., the better they guess and the more often they do so.
There's my 1/50th of a dollar.
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