Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Just a little suggestion for multiplayer
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Post  Old Post 03-04-2001 19:53 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Just a little suggestion for multiplayer Suffering from ads?

Probably not a big issue for most people, but what I would like to see is when you have to enter the host's IP address, you have to cut and paste in the numbers every time you play. What I'd like to see is that when you begin typing an IP number, a list of "visited" IP addresses drop down to choose from, much like in our internet browsers. This will save the hassle of the host repeatedly sending everyone the IP every time a connection is needed. It's far from essential, I just know personally that I hate needing to contact the host evry time I want to connect or vice versa.

It might just be me who cares about this, but it's the little things that make things better.......

Also some sort of indicator of connection strength for the host would be nice, so you could see who's lagging the group down

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Post  Old Post 11-04-2001 00:26 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

apparently I am the only one that has a lot of technical problems while playing multiplayer games

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:12
Thumbs up  Old Post 11-04-2001 00:48
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think that AutoFill the IP is a good thing, but there is still a lot more you can do to make this easier for the players: How about favorite hosts that you set up and save in the game. Than when setting up a game with players you are used to play with you just has to click and that host alias in your computer and IP, you player name and other things you need to set every time will be auto filled.

When speaking of standard connections, wouldn’t it be good with standard game setups as well. If you want a customized map and Civ, how long does it take to fill it in every time you start. What if you could preset some game types here to. Just click "Start Predefined Game" and select the game from a list and click start instead of filling in you Civ name, leader name map size, age of world, titles, rules, difficulty level and every thing else.

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Thumbs up  Old Post 11-04-2001 01:08
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon


No, you're not the only one! I've also cursed the fact that you have to keep cutting and pasting; and the thing that really annoys me is that you can't CTRL/C it from WINIPCFG when you're hosting a game -- so there's absolutely no option but to write the thing down with old fashioned pencil and paper, then enter it somewhere, then CTRL/C it!

And every time you lose the connection you have to paste it in again. At the very least, as you say, there should be a drop-down list so you can easily get back to a recently-accessed IP.

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Post  Old Post 11-04-2001 01:14 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

Ok, I am a bit more relieved now. I just would like the entire host connection thing to be smoother and easier (and of course faster!)

I'd also like to know why some times after you pick your civ to play, the map loads for other players while you're still staring at the "waiting to connect sign" and you never actually "join" the game.....definetly a buggy that needs killin'

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Arrow  Old Post 11-04-2001 01:15
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by vgriph on 04-10-2001 03:48 PM
How about favorite hosts that you set up and save in the game. Than when setting up a game with players you are used to play with you just has to click and that host alias in your computer and IP, you player name and other things you need to set every time will be auto filled.


I like the idea, but I don't think it'll always work, because many ISP's assign temporary IP's each time you connect (there's a proper name for this, but I can't remember it...). That's my situation: each time I connect, the first 2 numbers are the same - 62.64 - but the last 2 are always different.

quote:

What if you could preset some game types here to. Just click "Start Predefined Game" and select the game from a list and click start instead of filling in you Civ name, leader name map size, age of world, titles, rules, difficulty level and every thing else.


Yes, I like this! That would be a really useful facility to have.

ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:12
Post  Old Post 11-04-2001 01:17 Visit ChrisShaffer's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Probably one of the reasons you haven't gotten replies on this is that so many of us aren't interested in playing direct connect multiplayer by IP or otherwise. Instead, we're hoping for a better model for asynchronous play than the current PBEM system.

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Post  Old Post 11-04-2001 19:05 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

Do you have any threads on this Chris? I'd love to see what kind of suggestions are being thrown out for this area.....

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
  Old Post 11-04-2001 19:57
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

quote:

Originally posted by drake on 04-11-2001 10:05 AM
Do you have any threads on this Chris? I'd love to see what kind of suggestions are being thrown out for this area.....


Yes! Chris and me tried to convince Firaxis and Apolyton community (with so and so success ) about the merit of solo and multiplayer
Simultaneous turn of game into a list of Essential Civ III improvement.

You can find others posts into the same or very similar line, starting from there and searching about multiplayer.

------------------
Admiral Naismith AKA mcostant

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0366 seconds (88.59% PHP - 11.41% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net