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Peppy
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Apparently people are winning the space race before Jesus walked the Earth...on diety no less.
How do you do it?
On Regent, the best I've ever done is win the race in 1960's. I always randomize everything on a huge map.
How do you guys run your uber science program.
Aside...
On a huge map, has anyone every won by complete domination?
I find the Space Race to be the least fulfilling but I haven't won any other way. Again, on a huge map, has anybody ever won by culture or diplomacy? What time period do you win in?
Thanks much.
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I Am Jeff
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New Jersey
Feb 2002 time: 00:18
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in my current game on monarch, i have tanks and mech infantry and it is almost 1000 A.D. This is using the balancer mod. You have to remember, the year generaly does not matter as long as you are not way infront of ur opponents. If they are close to you then it can still be challenging
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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I have won by domination several times playing on a huge pangea map, 16 civs, usually play on Monarch or Emperor.
even on my p4 1.7 it slows way down, at least until I have picked off all but a couple of the others. Actually won one like this last night, one of my more stirring victories, but alas, it crashed during the replay, so if i want, i will have to replay the entire last turn, which would take quite some time, moving hundreds of modern armor etc to attack.
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Shadowlord
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I'm trying to win a domination victory on a huge map in Warlord... But it's 1959 AD and I haven't finished researching Radio yet, so....
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IthacaMike
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Upstate New York
Feb 2002 time: 00:18
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quote: Originally posted by Spectator
The higher the level is the faster the tech rate goes. Deity is insanly fast because of the AI. Apparently that 1.21 fixed that.
Spec. |
Also the larger the map the faster the techs are researched. I computed total tiles / tech rate for each map size and this is what I got:
Tiny 60
Small 71
Standard 83
Large 93
Huge 106
Even allowing for the slightly smaller map sizes under 1.21f the techs should come faster on the larger maps. Techs cost 4 times as much on a Huge map as on a Tiny one but there is 7 times more land area to produce beakers on the Huge map.
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chiefpaco
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Canada
Feb 2002 time: 00:18
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Can't we adjust the tech rate by a proportional amount to the bonus of the AI/difficulty level? Wouldn't that effectively make the game progress at the same rate per level? I wondered the effect of this & wanted to try it out sometime. Has anyone tried something like this?
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Peppy
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But how is everybody able to have so much tech reseached by 1000AD?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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The AI trades tech like mad on 1.17f, which causes devaluation. Once an AI gets a tech, it immediately trades it to almost everyone, thus people end up in the modern age at 1k ad. the more the ai traedes, the cheaper it is for you to buy outright
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