 |
|
Shadowlord
|
|
IMHO the Serious Sam Demo sucked (And thus I did not try the full version.), but maybe it was just me... But I like playing UT Demo with Instagib (One-shot kill. And as for why I didn't get the full version of that, what would I need it for? The extra weapons? Rofl... The other maps? Nah.).
And Duke3d still kicks ass.
|
|
|  |
 |
|
Captain
|
 |
by Divine Right
May 2001 time: 00:18
|
|
A quick intro to the pyschology of Killing:
http://web.qx.net/warcat/MilSF/Killing.htm
A lengthier resource:
http://www.amazon.com/exec/obidos/A...7109850-8512663
Not all computer games encourage violence. But some do.
The problem isn't that video games mimic reality too much, but that modern warfare mimics video games too much. You aren't killing people, you are pressing a button to send a missile or shell to blow up a blip on your screen. War is dehumanizing by nature. Playing video games helps soldiers treat war like a game, and they will "play" that game as they have been trained by habit to. They will not stop to consider the ramifications of pressing that button or pulling that trigger. That is the "problem".
Of course, some people don't see that as a problem. The military certainly does not.
I would doubt Civ does the same as FPS's on a personal level, but it would not surprise me if grognards and hardcore civ strat players (including Civ, MOO, Starcraft, AoK, etc...) were more supportive of large scale warfare. When news reports come about distant conflicts, we don't see the actual personal devastation - just that target X was destroyed, target Y captured, Army group A has taken City B, Army C has been destroyed by missile attacks, etc... very much like a wargame.
With a FPS, real blood becomes video game pixels. War, it's just a game. With a strat game, real blood isn't even acknowledged or modeled.
I'll keep my opinion on 9/11, afghanistan, and the current mid-east crisis out of it, but it would be interesting to see how a person's opinion of how the US and Israel should act - compares to that person's experience in Civ style games and their play-style. Are Civ 3 megalomaniacs really avid supporters of real-life US or Israeli retaliation? Are Civ 3 peaceniks truly balanced in their opined solutions? Are Civ 3 warmongers more likely to support NATO, large militaries, intervention? Are Civ 3 builders more likely to support real-life education and health care concerns, willing to sacrifice their military? Who really knows?
Most studies deal with FPS's, not wargames.
The connection is hard to prove, but I can see it being there.
|
|
|  |
 |
|
Capt Dizle
|
|
consdering the filth in adult brains in our society not washing them would be a heinous crime....especially Ming's...
|
|
|  |
 |
|  |
 |
|
Random Passerby
|
|
What, you don't think children's brains are equally filthy? Freud might've come up with some wacky-crack ideas, but if you just toss out enough theories eventually you're going to get one or two right. The only difference is that the filth in adults' brains is in a later stage of decomposition.
|
|
|  |
 |
|
twistedx
|
 |
St Louis, MO
Apr 2002 time: 23:18
|
|
quote: Originally posted by Kamrat X
But it also dehumanizes the combat. Reports from Desert Storm revealed that fighter pilots sometimes thought it was a game rather than RL.
Itīs really quite a frightening revelation that.
Does anyone else see parallells to Orson Scott Cards "Enders Game" ? |
Sounds a lot like the plot of Metal Gear Solid 2....
Seriously, it does make sense to use computer games for military training. A military flight simulator, for all it's worth, is little more than an arcade game on speed. I don't believe mainstream computer games have evolved to a point where a soldier can learn tactical thinking -- after all, your simply fighting against an AI interface that is only as good as it's programmer. For example, take the ineffective use of artilery and helicopters by the AI in Civ3. But, IMO, can definitely fine tune a soldiers strategic thinking... Things like managing chokepoints, resources, base placement, etc.
BTW, the DoD has developed Command & Conquer type of simulations to teach battlefield strategy. There was a game on the market recently claiming to be a watered-down version of that program, but I've never played it and won't comment on it.
-- twistedx
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|