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Tim Bromige examines the playing field of the turn-based strategy genre today in his article entitled "Is Turn-Based Strategy in Danger?".
Comments/questions welcomed in this thread, or you may contact Bromige directly.
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Dan; Apolyton CS
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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I think it is in danger. Everything now is pretty much real time. Not that they require strategy.
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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I've always favored turn based over real time. Not so much that I like turns per se, its more because I like having some control over the tempo of the game. I've always been a bit of a micromanager and the better real time games take this in account; they can be played as if it was either a turn based [i]or[/] a real time game. Take a game like warcraft (and its sequels) - its a real time game, but you can slow down the game play at key times to offer better control over where all your units will go, just like a turn based game. Of course for the computer games, giving me the choice to do every command either with the mouse or the keyboard also is nice, since I am much more in control with the keys (and therefore can play faster) vs the mouse.
I think there always will be some variation of turn based games out there. After all, isn't the World Series essentially a turn based game (typically 9)? There are definite pauses between innings and any player can call time out at any time. Since it is multiplayer, they have some limits on how long the time outs are (with a couple exceptions - say a pitcher gets injured and can't continue when no one was warming up in the bull pen - the reliever is allowed as much time as he needs to warm up), but essentially, every turn takes as much time to finish as that side needs, whether it is 3 first pitch fly outs or a prolonged 10 run rally with 5 pitching changes.
So I guess I agree with Tim Bromige on this one, I just worry that there will just be fewer and fewer good new turn based games as real time games continue to make accountants drool...
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Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Star Wars Rebellion (Supremacy in U.K.) is the only RTS game I play once in a while. I got the first edition of Age of Empires and hated it. Too much clicking.
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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Here are a few trends that seem to go counter to a demand for TBS games.
1. Increasing popularity of multi-player. Although developers acknowledge that most PC game purchasers play against the computer, they seem to be increasingly gearing their games towards internet play.
2. A demand for the latest in graphics. Graphics are not the TBS games' forte.
3. A demand for simplicity. Younger gamers don't have the patience to learn the intricacies of a game like Civ II.
I'm confident that PC games will continue to evolve and eventually, there'll be a breakthrough game that will redefine the RTS or TBS genre. In the meantime, I'm hoping that Civ III will be a worthy game -- if so, it may keep me happy for another four years.
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Tim Bromige
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Halifax, NS, CANADA
Oct 2000 time: 05:12
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quote:

Originally posted by Ming on 10-24-2000 08:42 AM
I'm afraid for us true believers of TBS games.
The general trend these days seems to be for flashy graphics and fast action. That seems to be what developers think we want.
I don't know about you guys, but if Civ III or the next version of MOO were to come out as RTS games, I would have no interest in even trying them.

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Ming, I know what you mean. Indeed, my previous article (which sucked in a fair amount of flak) covered some of your points, especially about how CivIII is going to turn out. However, TBS can still use the latest technology and trends (vide Shogun) without losing its integrity. Like you, I want CivIII to be another step in the evolution of the Civ series, rather than a revolution. If Sid and the boys go too far off the path defined by Civ and CivII, then the game won't be CivIII, but Something-else I.
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