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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:12
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I would like to humbly submit to Firaxis that the 3DStudio-esque intros are only good for about 2 or 3 views. After which, we all skip them. What a shame and waste of valuable time.
[EDIT]: The current idea (far more refined, thanks to talking with Adm.Naismith and others) is basically to have an intro that "unlocks" according to various accomplishments you achieve over several weeks of gameplay. You can pretty much ignore the idea I give below here about pictures as this unlocking intro idea seems really cool. Look from the April 03, 2001 06:55 post by Adm.Naismith to see where this picked up.
I would like to submit something more like the following, which is easier to do, will create a better atmosphere for the game, AND be viewed many, many times:
** High-quality pictures of famous historical "stuff" dissolving and appearing over each other in the background. Everything ranging from a picture (in this case drawn, if needed) of a trieme through oil paintings of famous leaders to seats of government today...and wars, destruction, along with building (making bridges, etc.). Players should be able to add their own photos as well.
** Overlayed all of this will be amazing quotes about history and the future (to which players should be able to add their own).
** The kicker is the pictures and the quotes will always be randomized...so if you have about 50-100 pictures with that many quotes all coming up at random, you'd really get people to sit down and pay attention for quite a while.
** Hell, make it a screen saver option, too. I'd probably leave it on.
** Of course, some suitably cool music is required. I'm even thinking something classical here like Symphony No. 9 in E Minor, Op. 95 ('from the New World') Antonin Dvorak. Listen to it **here**. More than just Dvorak's beautiful melody (starts slow then really kicks in), his inspiration for writing it fits perfectly: He imagined these melodies when he pictured the New World.
Now, I realize some challenges to this:
1. Copyright
2. SMAC already did something similar (but, I think you'll agree, NOT like this)
Well, there's my idea. I'd choose this over another tired 3DStudio production any day...
[This message has been edited by yin26 (edited April 03, 2001).]
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connorkimbro
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Seoul Korea
Jan 1970 time: 23:12
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Yin, this is all opinion here, so don't get mad, but that is a terrible idea. Some of those 3d-esque intro/cut scenes are really good, especially if they have good music. i wouldn't watch ANY intro every time, but i'd watch something like that more than once, i'd watch what you suggested, MAYBE once. if i wanted to look at pictures, i'd look at a book. i turn on a computer, to look at stuff only a computer can do.
that being said, it's the GAME that's important. granted, the intro sets the mood, but focus on the game please.
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Chronus
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CONNORKIMBRO QUOTE: "Some of those 3d-esque intro/cut scenes are really good, especially if they have good music."
I was never really big on the opening movie clips or music until I got 1602AD. WOW! I wish I can play the CD in my car. Firaxis, try giving it a listen some time.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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I think any game intro must be appealing for a new player (watching it rolling on the shelf monitor at a game shop) and for reviewers ready to rate it 5 stars 
As mentioned into another thread, we want to see Civ III Epic to be proud of this game.
The only way to appreciate an intro more than few times is to making it:
1) always fresh (difficult with limited CD Rom space available, and because of expensive graphic works to add)
2) game related as more as possible
Yin26 use of paintings and quoting (case 1) is good, but already used a lot IMHO.
I would change at least the progression, from modern time back to ancient age: Start in spaceship looking back to Earth, zooming to a Megalopolis, entering a museum, looking a painting, back to the artist drawing on a recent battlefield, back to the war ballade warrior song round the fire in village, back to the early hunter that used burned wood to paint hunt to the rocks, back to first village building right where you start with your initial settler...
and from here the proper game will start, as usual! 
Case 2 (game related) is more complex, but can be used to add some early settings to the game: start with a nomadic tribe (not able to settle down into a proper city, wandering around a bit meeting early tribes, will let you start early diplomatic actions (join tribe) or early battles (crush people and enslave them, pillage their gold), explore early or hunt a food reserve. So you have some early turns (random range 10-20 before game start) with limited rules, just to chose the way you will lead your borning Civ.
You'll achieve very early tech (pre assigned in Civ2), achieve early reputation (bloody or pacifist), gain first momentum in resources, money or food. Then usual game will start
You are forging your Civ, so you must face decisions mutually exclusive.
You can skip this only to have a random quick start, but you probably want to keep control, so you'll see the intro every time.
Well (I see your complain ), but will it be an intro anymore, if you interact with a (limited) game? No, but who cares! 
Really, given the game intro rules limit we can add quoting, animations, musics action related, more easily than inside the full game.
Transition from a "full steam 3d intro) to the more "flat" game engine will be smoother and deeper, helping to hook players into the game.
My silly proposal, as usual. 
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Admiral Naismith AKA mcostant
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:12
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Adm.Naismith:
I really like your idea of an intro that reflects gameplay! However, I'd work it juuust a bit differently. I'd have it unlock elements depending on your score, achievements, etc.
For example, the first intro would be (to keep with the painting idea), just the discovery of fire (or start from space). Each time you exit the game, your score/avhievements will dictate how much more and what of the painting you see NEXT time.
For each wonder you build, part of a stunning wonder gets painted. Want to see the whole wonder painted? Good. Build all the wonders (across several games of course).
Want to see varios discoveries painted in? Be the first to discover them (again, across several games...iron this time, tactics next time...)
This way, your intro screen is actually a kind of evolving Easter egg!
[This message has been edited by yin26 (edited April 03, 2001).]
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Steve Clark, I respect your opinion, but if Firaxis is really using programmers and artists, able to add cut scenes and intro, to program game AI... 
Well, we can't hope too much from game AI, can we? 
Seriusly now, how do we always suppose that a game is made only from few relevant components? Priority is good, ignoring whole part of a game, IMHO isn't.
Never mind Clark, I'm pretty confident both we'll like the Firaxis effort 
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Admiral Naismith AKA mcostant
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:12
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"Visually, Firaxis felt it to be so important to have a singular vision for the game's look and feel that the design team enlisted a 17th-century painting by Peter Brueghel as their muse of sorts. Any time an artist on the team has a question about design or palette, they consult Brueghel's Tower of Babel. In Firaxis' minds, this will create a unified visual theme across the game. So significant is the painting, in fact, an adapted model of it can be seen in the opening movie."
- CGW Preview
Well, now its confirmed, an opening video will be included, sounds like it might be slightly animated, "an adapted model"?
"Interestingly, the design team is avoiding the usage of cut-scenes and full-motion video as much as possible, which is a good thing. By the third time you've seen these clips—and in this type of game you see them a lot more than three times—you want to hit the Escape key. The designers know that cut scenes get old because they all played Civilization. "
No cut-scenes, or at least as we know them, now what are they gonna do for Wonders?
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