Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > higher difficulty settings?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:12
Lightbulb  Old Post 27-03-2001 09:31
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
higher difficulty settings? Support Apolyton, pre-order Civilization IV

OK, some people (not me) routinely play on deity and stomp the computer without thinking hard. there has been some criticism that they made civ2 knowing that deity could be beaten consistently. so how about something that could make the highest difficulty setting (whatever it ends up being called) more difficult.
The first thing I could think of is make it so that only your first citizen in YOUR FIRST CITY is content. build a second city under despotism, and the first citizen there is unhappy. that might throw a monkey into an ICS game. at least until you build HG (with one city).

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:12
Thumbs up  Old Post 27-03-2001 18:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

How about there's a chance of civil war if your cities go into disorder? say the probability is higher with each difficulty level, and if they go into disorder on Deity, they ALWAYS revolt from your civ.

Ribannah is offline Ribannah
Queen
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000
time: 06:12
Thumbs down  Old Post 28-03-2001 02:37 Visit Ribannah's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I don't think we need more AI advantages. We need better AI!

------------------
If you have no feet, don't walk on fire

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Thumbs down  Old Post 31-03-2001 04:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?


Hey, hey, have mercy all you princes and princesses on us poor common chieftains and warlords! I've managed to win at Deity all of 3 times. It's quite hard enough for me already, thank you very much!

VetLegion is offline VetLegion
Prince

Sep 1999
time: 06:12
Post  Old Post 31-03-2001 04:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

yes, deity level is kind of "solved". There is a way of playing that will allow you to win without much risk every time and it is the almighty ICS and the fact that 2 cities size one are better then one city size 2. Solutions have been also discussed, some are pretty good.

I first thought I want modifiable AI from civ3 but seing CTP, C2E and freeciv having that feature and still noone writes AI for them, I d like another thing now
Since nobody is willing to write AIs nowadays, AI needs to be good out of the box.

I would like firaxis to hire a professional AI coder to do AI. By that I mean someone who knows this area and not just some good programmer who is going to check out the subject on the net and code it in. Good theorethical background and math knowledge is, I think, a must.

Heh, isnt it easy to write requests

wittlich
Guest

Not Yet
time:
Thumbs up  Old Post 31-03-2001 07:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

Touche' VetLegion! You made a very valid point

Kevin Ar18 is offline Kevin Ar18
Warlord

Oct 1999
time: 05:12
Post  Old Post 11-04-2001 23:29 Visit Kevin Ar18's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

Here's a thread on a way the AI can be improved:
http://www.apolyton.net/forums/Forum6/HTML/002307.html

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:12
Arrow  Old Post 12-04-2001 03:55
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Vote for a harder level in an unofficial poll!

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:12
Post  Old Post 12-04-2001 08:38
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I don't want a harder level. I want all the current level settings to be sclaed harder. How many difficulty settings do you want? Six is plenty. The current ones just have to increase from their current difficulty (or lack thereof)

Simpson II is offline Simpson II
Prince
varies
Jul 2000
time: 05:12
Post  Old Post 12-04-2001 13:09
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

I don't want an AI pro to do the Civ3 AI. As I've said before, the problem is far away from normal AI. What I'd like to see is a good strategy gamer - or a group of them - writing the AI. It's really only the hardcore gamers who understand what needs to be done, which is why those people with lives over at firaxis make a bit of a mess of it.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Post  Old Post 12-04-2001 16:48
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:


What I'd like to see is a good strategy gamer - or a group of them - writing the AI.



Simpson II, it seems to me you are mixing the ability to build a proper AI engine, with the ability to implement good rules/knowledge into it.

The former need a professional expertize on AI systems, while the latter must be done by people how had the knowledge, i.e. good strategy players.

That said, the fact that good AI game is the always searched, never finded "Graal", I've small hopes on it.

------------------
Admiral Naismith AKA mcostant

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0303 seconds (88.67% PHP - 11.33% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net