Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Some ideas for diplomacy...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
CCCP is offline CCCP
Settler

Apr 2002
time: 05:18
  Old Post 18-04-2002 06:13
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Some ideas for diplomacy... Help yourself to an AD-FREE life

1
What happened to the trade unit option from Civ2? In the real world if one nation does't have the technology or resource to produce some unit or it just can not produce it fast enough by itself, then it can import from others... But somehow this wonderful idea just did not make into the civ3. I really would like to help my allies when they are under attack, but still don't want to declare a war a someone else.

2.When two nations are at war, but one of them don't want to a negotiation, then a third nation should be able to step in. Let's say france is at war with england, but one of them doesn't want to start a peace negotiation, then the other one should be able get help from someone else to start this negotiation... Sometime in the game two nations can be engage war for hundreds year even in late ages can be very unrealistic...

Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:18
  Old Post 18-04-2002 07:17
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

Both of these ideas were ones I advocated in the planning stages of Civ3 and even after its release, but #2 in particular.

In Civ3, the AI has the ability to do what it almost never could in Civ2 : wipe out another civilization. Borders shifted very little in Civ2 unless it was the player doing the shifting. Consequently then, in Civ3 two enemies beating each other up while you stand by and watch is not as profitable as it used to be. The simple reason being that rather than weaken both civs, one will most likely conquer the other making the conqueror all the stronger. That's why being able to step in and nip wars in the bud is very important...

I suggested a "Congress of Europe" type deal where you can get all of the civilizations together and iron out grievances and vote on various issues. Granted, some might argue that this would be a little overwhelming for the AI... perhaps, but I think its doable. It would function essentially as the UN voting for UN Secretary-General functions. You call all the civs together and then you make a suggestion to one... for example "Surrender Prague in exchange for 1000 gold." Then all of the civs get one vote, and the majority decides. The choices are either one side or the other... they're voting for their favorite civ, not on the issue itself.

Other issues could be proposed like to obligate all of the participating civs to try to accept the same government (monarchy, democracy, etc.) This reflects the real cooperation amongst the crownheads of Europe in the 19th century who were trying to protect their power by uniting against liberalism. It could also be for a group of democratic countries fearful of fascist and communist regimes. Other possible issues could be a General Rights of Passage allowing free movement through all participating territories. It could also be useful to have a sort of Triple, Quadruple, etc. Alliance between several nations to protect against another party. In theory then, the AIs could balance out against the player, or against the most powerful civ at the time.


Just a few thoughts...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0364 seconds (83.84% PHP - 16.16% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net