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me_irate
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Thanks for posting the link, i forgot to.
The thing that bothers me is the unique units for civs. The americans f-14 the roman legion etc. I dont think this will balance well, and it leads me to think that they are making the civs unique with there own benefits and such. Im not so sure i like this.
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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Serapis:
The Zone of control will probably be like if a unit can't move past a unit with the same or higher movement, so a unit with 1 movement would be blocked by a unit with 2 movement, but the second unit could easily(?) move past the first unit. Or perhaps, a the unit with 1 movement couldn't even go near the movement 2 or 3 unit, he could move next to a unit with 1 movement, and could bypass a unit with 0 (or less) movement as long as there isn't another unit with control over the area he wants to move to.
Of course, there will probably be another stat (mobility) which will replace this so that more defencive units will be able to hold positions better than units with more movement.
As for the leaders, if you had read the next paragraph, it says that they are exparamenting with artists and scientists, which means that combat won't be the only way to gain 'leader' units.
On the Academy idea, that will probably be like you can build militia and such without it, but you need one in order to build certain units.
me_irate: they said that they will be revamping them so they will still be balanced (perhaps the ability to upgrade them so that a roman infantry could be adapted with rifles and the like)
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:12
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quote:

Originally posted by airdrik on 04-12-2001 12:05 PM
Serapis:
On the Academy idea, that will probably be like you can build militia and such without it, but you need one in order to build certain units.
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Airdrik, I agree with you on the special units. I'd prefer things be even and as discussed in other threads, your playstyle determines you civ-benefits and thereby changing the strength of some units.
I don't think the Academy is going to be along your idea. It sounds similar to the ideas of the manufacturing capability thread (required improvements for some units). As much as I'd like to see that idea used to a limited scale, I don't think Firaxis will be including such a game concept.
It appears to me as if the the academy will primarliy be a place to stack units or raise them to veteran through training. The veteran idea would be similar to a scaled down Sun Tzu Academy from CivII. The stacking goes along with the previous quotes regarding building armies, but I'm not sure.
Now that I think of it, the presence of the academy might be a signal that Firaxis is changing the concept of veterancy altogether and including improvement requirements to build certain units. I'm just throwing out ideas here, trying to read Firaxis' mind but try this:
- Barracks, Factory, Harbor now required to build certain units...for infantry, mechanized & airborne, seaborne respectively.
- Academy, Airport, Ports now required to bring the built units up to veteran-level...ie, land, air, sea units respectively
Does this idea make sense? I'm not advocating here or giving an opinion, just wondering if this could be a possible new unit building/training structure for CivIII
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