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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:12
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I'm not a big fan of realism (you may know this already ), but the fact that wars in Civ2 always took several decades, often centuries, really irked me. Whatever happened to blitzkrieg... let alone the "seven days war"!
Also, people have been complaining about how there needs to be more time between ages... I have to agree. More time means more of an opportunity to use your units, instead of rushing to the next tech first. It makes it so frigates can really be the "king of the seas" for more than a single year before ironclads start steaming out of port.
It seems to me that the best solution for these two problems is to put Civilization3 on a monthly time scale. Remember the World War 2 scenario in Civ2? I invite you to dig it out and play it. It is on a month based scedule. If it wasn't, let's see... WW2 would take about 80 years!!!
This also adresses the idea of more turns... you now have 12 times the time to use each of your units. If this is too much, we should consider a quarterly system. This would quadruple our time (just right, if you ask me). Firaxis could also use season based artwork with this if its not too much trouble... you can really start your offensive in the spring of '39, or whenever. If you really want to get into the seasons thing you could even have them affect units, etc... but for now let's just stick with the artwork and let me make my point that Civ3 should be on a monthly (or quarterly) basis.
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- Cyclotron7, "that supplementary resource fanatic"
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:12
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Henrik,
Time does progress slower as time goes on, although it never goes slower than one year. The Middle ages were especially cheated because they are already short, and they had 2 years per turn I believe. During the Stone age I think turns should be gradated, since not as much happens, and fewer inventions are developed per unit time.
airdrik,
I think beta testing would be the final judge of that. That's true that people would research much faster if it used the same tech paradigm as Civ2, but I propose the tech paradigm be higher (slower research) to balance the fact of more turns. In other words, you would have slower research but more turns to research, hence a longer age.
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- Cyclotron7, "that supplementary resource fanatic"
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Fintilgin
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I wouldn't mind seeing the option to have longer games, but I suspect they'll be roughly the same as Civ2/SMAC games. Here's a quote from Sid Meier in the CGW article:
"`The original CIVILIZATION had hovercrafts and maps that were twice as big,' Meier enthusiastically responds when pressed to explain his emphaisis on playtesting. `But the more we played it, the more we realized that it's better to overcompress the gameplay than to undercompress it. We learned to keep the mid-game short so that the player is constantly juggling decisions. CIV is long, but it could be a lot longer."
Joe
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