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schubert37
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Wiesbaden, Germany
Mar 2001 time: 05:12
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Has anyone of you thought about Huts and goodies that lie within? I loved the possibilities, that you could get a new city, when walkin upon that tile. Both versions of CtP didn't provide that. What do you think? I looooove cities as a gift. Even better would be populated and developed cities to gain in later games
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schubert37
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Wiesbaden, Germany
Mar 2001 time: 05:12
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They only had cities with population size 3 with barracks and/or granary in it. I wouldn't call that advanced. In SMAC you couldn't get any city.
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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I didn't like it when they became a city. It was never where you wanted one.
It was predictable as well. After the first few they always turned to hoards.
And if the hut was anything other than a plain, grassland, or river square it would never turn into a city.
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hoppy39000
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lighthouse pt, fl, usa
Feb 2001 time: 05:12
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Hi i think the huts should stay,... but both the "hoards" and numerous advances should be toned down... 1. huts and goodies are what make early exploration FUN so need to stay....but dont like that its so easy to get advances...perhaps should receive new "culture points" or as suggested an allied sub culture...not just a city...as for the hoards....they seem way out of proportion... because no matter what unit you have...is always surrounded by equal type units..making it impossible to survive...should make them more equal if found....2 maybe 3 and based on terraian maybe..so is a chance to survive, would afford players a better chance to play in the real spirit rather than "cheat" and save before entering.
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Ilkuul
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of Thame (UK)
Mar 2000 time: 05:12
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I don't know what Firaxis has in mind (Dan??), but how about this:
1. No goody huts, only barbarian encampments and minor civs (2 different things).
2. If you approach a minor civ, diplomatic negotiations immediately take place (as with any city of another major civ); and if you negotiate well, they will offer you a unit, tech or gold in tribute (i.e. just like the Civ2 goody huts, only you get some choice in the matter!). If your culture rating is high, and/or you shower gifts on them, they may consider joining your empire (= Civ2 'advanced tribe'), or becoming 'client states' (i.e., self-governing but paying regular tribute to you and/or sending military units when required, etc.).
3. If you approach a barbarian encampment early in the game, as Airdrik suggested it's like two barbarian groups talking to each other - so with diplomatic negotiations you may 'convert' them into joining your civ or becoming a 'client' minor civ (as with other minor civs).
4. BUT, if you approach a barbarian encampment later in the game, the cultural and tech difference is too wide, so there won't be any chance of 'converting' them - you'll just have to kill or be killed as with Civ2.
To me, this would solve the problems of the goody huts being too easy (you have to negotiate), and too arbitrary (you don't want a city there!), while at the same time retaining the enjoyment of getting unexpected gifts while exploring unknown territory.
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