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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:18
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With this patch, Civ3 is FINALLY at a release capabilities stage.
Sure, there are things to add and smooth over, but the game and engine are finally at a point where not only can you adjust enough with the editor to make the game good (corruption, lethality, etc.), but the gameplay isn't constantly detracted from by those little "what? that's stupid!" moments.
Will be playing my second game of Civ3 coming up...never finished the first one, but playing on a large map 8 Civs, and having nearly conquered the globe, the game took weeks, so it's not like I played for two hours and stopped either...
Firaxis - you are getting it there...
Venger
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Coracle
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quote: Originally posted by SpencerH
Added any units lately? |
Horse cannon, crossbowmen, American minutemen, trebuchets,
partisans; shock troops, etc.
I just took the useless units no one ever uses (explorers, privateers, subs, F-15, helicopters, and the nukes) and changed them.
I also turned the Manhattan Project into an Internet Wonder.
Without a First Strike Response ability, I have no interest in nuclear war in any form.
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dawidge
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Chicago
Apr 2002 time: 23:18
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quote: Originally posted by Coracle
Horse cannon, crossbowmen, American minutemen, trebuchets,
partisans; shock troops, etc.
I just took the useless units no one ever uses (explorers, privateers, subs, F-15, helicopters, and the nukes) and changed them. |
explorers - can be used to find out enemy troop disposition (there's a thread about this on civfanatics).
privateers - useful for drawing everybody's navy to one place. The AI always seems to know where privateers are, and they flock to them like moths to a flame.
F-15s - I agree. I don't use them, haven't played the Americans. My only use for the jet fighter variants is to shoot down the enemy's bombers (I like to take cities intact, although it baffles me how a B-17 can damage F-15s and JFs defending bombers routinely take my JFs down two HP).
'copters - useful for airlifting defenders into island cities w/o airbases (like the ones I make the AI give me for peace).
nukes - I agree. By the time I can build nukes, I can usually win by space race. The space race is too easy and too low on the tech tree.
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Random Passerby
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Explorers also make sweet pillaging forces; they can strike at targets two and a half times or more further into enemy territory in a single turn than cavalry can (Cavalry has to worry about rough terrain, and must reach the pillaging point with 1 movement point left). They're dirt cheap and can be built without a barracks and not miss out on the veteran HP bonus, so when I'm converting my entire realm to war production I'll set a few cruddy outlying towns to build a small explorer corps for severing key resources.
I actually consider this release to be a fairly minor one. The corruption and trading fixes, sure, those are pretty nice, but for the most part I don't see lethal bombardment and per-unit HP bonus as that necessary (though I am of course toying with them). Whether 1.17f could be consider a fully playable release depends on whether or not you think the AI should be able to do cheap tech whoring or if you think only players should get this privelage.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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quote: Originally posted by nato
Horse cannon:
2) A cannon which fires horses at enemies to frighten and confuse them
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also useful for besieging a castle and spreading the plague. hmmm, I would personally choose a cow to fire, but whatever floats your boat.
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