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Coracle
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Changing Firaxis' stupid unit values is an absloute MUST. I would have used the game as a frisbee three months ago if I didn't.
All post-gunpowder units must be a lot stronger; resources made more available; Espionage made a lot cheaper; useless units such as the helicopter, F-15, privateer, submarine, and explorer (the nukes, too) changed into something more realistic, more historical, and more PLAYABLE than the mindless crap Firaxis slapped together. Naval units also need to be stronger, faster, and no bombardment for ironclads and frigates.
There have been numerous threads on that topic on this and the other forum.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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I didn't realize there was a tank vs spearman problem.
I think there is more of a problem of people playing for the easy win on levels below their ability.
The last game I played (on emperor), there were no ancient units anywhere at least during the industrial age. there had been continuous warfare and in the end, I had to kill maybe 500 mech and regular infantry to win. But no where did my modern or industrial units come up against the ancients.
I agree (for once) with Coracle that this has been discussed exhaustively with solutions before. (sigh)
(of course, this is not to say that I have not had frustrating and unlikely defeats, but I only move with overwhelming force, so that the random defeat doesn't screw me.)
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Vetinari
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Sweden
Apr 2002 time: 06:18
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It does exist. Killer posted a save game and a series of screenshots over at Civfanatics some months ago.
I think it has happened to me, but I can't really remember. I don't really care if it does exist since it's so rare anyway.
In my current game, I have given medieval units +1 hp, industrial units +2, and modern units +3. I'm only in the Medieval era right now, but it seems to be working just fine. Those cities defended by spearmen fell much easier to knights with just that little extra hp point.
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