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Random Passerby
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There seemed to be quite a few internal changes in this patch. This points to an even more hurried release than was apparent on the surface--since they were hoping for this all along, they're now seemingly undoing all the junk work they had to quickly throw together to get the game out the door and replacing it with better, more modifiable code (for them, of course, but more modifiable code for them means more and better features they can add for us).
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:19
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quote: Originally posted by ixnay37
I asked about that in the chat today. From what I can gather, the "set specific civ" option in the editor will eventually be used to place specific start points as well as cities, units, etc. |
eventully. a word firaxis loves to throw around. a word from their tounges means nothing. we shall have multiplayer. eventully. we shall have a "robust scenario editor". eventully. we shall have everything they promised. eventully. in the mean time, what do we have exactly? if you think logically, and i'm not being a whiner or jacka$$ right now, but really think. if they claimed top have multiplayer, and claimed to have a "robust scenario maker", and delievered niether, we have an unfinished project. i'm not calling it a "beta" because technically the game is playable, but with bugs / faulty promises it closely resembles one.
i think the wc3beta has crashed less than civ3, and thats a pirated beta on pirate bnet servers. it really makes you think.
eventully.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by UberKruX
eventully. a word firaxis loves to throw around. a word from their tounges means nothing. we shall have multiplayer. eventully. we shall have a "robust scenario editor". eventully. we shall have everything they promised. eventully. in the mean time, what do we have exactly? if you think logically, and i'm not being a whiner or jacka$$ right now, but really think. if they claimed top have multiplayer, and claimed to have a "robust scenario maker", and delievered niether, we have an unfinished project. i'm not calling it a "beta" because technically the game is playable, but with bugs / faulty promises it closely resembles one.
i think the wc3beta has crashed less than civ3, and thats a pirated beta on pirate bnet servers. it really makes you think.
eventully. |
does this mean that firaxians are poor spellers, or what? Is that what I'm supposed to think?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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I definately agree that they should have included this in the initial release of the game, pretty strange that it did not.
But, for me, the resource system makes me not want to play using the world map. How much fun is it when you know exactly where to place your cities, so 3k years later you get rubber or oil? Especially when the AI doesn't know about it. I could see people sending out settlers to far places just to try to claim all of the latter resources. Would the AI ever do that? Is there anyway to randomize the resource placement? I'm not sure, but I think that would make it a lot of fun, some unknown in the world
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by notyoueither
Actually atw, it appears the AI does know where hidden resources are. Evidence for this is strong from Aeson's experiments with ICS. The AI would gladly give him 1 pop cities to renegotiate peace with some exceptions. The exceptions were when there was a resource there (hidden or not). |
Right, i should have been more clear.
What I meant was (and I have played marla's a few times) is that say I am the Iriqouis or Americans. no rubber in NA, so I float a galley around to the amazon and secure the rubber in 1k bc. I know the AI does settle according to resourcees, but I have never seen it go out of its way to settle the resource, only if its in the normal progression of its civ. Since those rubber plants are in the Amazon, it would take quite a while for the Aztecs to grow in that direction, thus allowing me to sweep in early to secure.
Another example is the South Pacific and Australia. There are no civs starting out there and it takes a while for the AI to plant cities there, even if it knows about the resource. I can send out my first galley or caravel and claim the resources in Australia.
Basically what I am saying is that I can structure my game by sending out early settlers to claim the resources. Will the AI go for those resources? Right away I don't think so, they will exand outward. Will they eventually? Of course.
Hey, it might be fun to try to secure monopolies on the later strat resources early in the game, by sending out settlers to the far corners of the world.
I'm just saying that it takes away a lot of the fun for me if I know exactly where everything is going to pop up.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by notyoueither
atw. Good point, but the solution is equally good. Don't do what you have described. |
nye, i am a weak man.
OTOH it would be interesting in MP as people would beeline for resources, thus leaving themelves weaker at home, with the hope that they can hold their distant cities til the resources appear. intriguing. Just my opinion about the whole matter.
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