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HazieDaVampire
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The British Empire
Apr 2002 time: 05:19
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Yeah, this is how it should work.
The player should be able to tell his units to surrender if they stand no chance, a POW camp should be created. If the enemy doesn't have one he can chose to either kill them or his unit that captured them can 'detain' them, but this unit will no longer be able to fight because it is keeping the men detained. Once you have built a POW camp (It could be a simple city improvement) you can transport them there how you wish, These will be simple slave driven dudes who increase the production of a city. Should you win the war, these men are turned into workers and you can do as you please with them. If you lose, or make a piece treaty they will be given back to the civ, you could ask the person to pay you some money if you want, and if they agree of course. Should you put them in a city with no military units at all they will revolt, escape and take over the city. If the city is taken over by the civ that made the unit, the unit will be re-formed and back to normal. If it is taken over by another civ (not the one that made the unit) they will become slaves of that civ instead.
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sachmo71
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de Tejas
May 2001 time: 23:19
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This is a really strange idea. Talk about micromanagement...
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:19
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This is how I would do it. When a unit is almost dead, it has the option to become a POW (concript units are more likly, since they are drafted units that didn't really get the hardcore marine training).
Once a POW, that civ that captured them would be able to trade them back the civ that the unit game from ONLY during the Peace Treaty deal, not before or after.
Exchange is a 1 to 1 ratio for the AI. If you can't get that unit back, the unit will be forever lost, unless another war started. No other way of compensation can be used to get the unit back (which mean no gold, techs, or rescources).
To the Civ that holds the POW, that unit will not be on the map. Instead, you'll be able to see it in the POW box on the bottom on the military advisor's screen.
There are several options you could do to those POWs before the war ends.
1: Intaragate: Retreaves military unit information from them as if you planted a spy to that civ. Only works once, and POW unit is removed from game. That civ will get pissed though.
2: Worker: Depending on the number of shield units, you can turn that unit into workers. They act like other POW workers. However, you would be able to trade them latter to that other civ just like any other worker.
3: Execute: You really don't like that civ? Well, kill them.
These are just some thoughts about the subject.
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