Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > Best Uses For Outposts
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Forrest Gimp is offline Forrest Gimp
Settler

Apr 2002
time: 05:19
  Old Post 21-04-2002 00:12
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Best Uses For Outposts Support Apolyton or Terrorists Win

I haven't seen a thread on this one. But feel free add to the uses below. The manual mentions them as a way to stake a claim on an important planet - but I found that the least useful way of employing them:

1) as a jump point to attack someone barely reachable by your current fuel cells.

2) as a worthless gift to really piss off another player. Place it on a gas giant or asteroid on a fellow player's system, then offer it as a gift to the stupid AI. The AI sends ships to guard it, hehe and often declares war on the player.

On impossible, one time I was neutral to the Klackons but he was really pissing me off by demanding my tech, so I peppered his systems with outposts, then gave them away as gifts to his neighbors immediately after he declared war on me. BOY WAS THAT FUNNY!

(i.e it also confuses the hell out of him, since the AI sends a few ships to guard his own planets)

3) prevent another player from getting a good planet - lets say 4 two turns you and a rival have been capturing and re-capturing
the same Gaia, ultra rich system. Now you know he has bigger badder fleet, and the only way he can get to your other systems is thru the Gaia system. Put an outpost on it and give it away to the 3rd party. The stupid AI never colonizes it, and your rival can only sit there twiddling his thumbs

4) instant marine base for dictatorships and feudalism - put an outpost, then colonize

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:19
  Old Post 21-04-2002 23:21
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

5) Decoy / Bait

The AI will usually hit outposts first, especially if they're unprotected.

In one game, Impossible/Huge Galaxy, I had half the galxy --a single AI held the other half. Because of the odd way the stars had generated, and our relatively low tech level, there was only two systems that could be used to mount an asault without using outposts; both had to be held, as they were the only two colonizable systems close enough to bridge the gap between the two empires. We each held one. The AI had the edge in both military tech and number of ships, and it was clearly building up for an assault.

There was one other potential "bridge" -- but one system was a heavily developed and defended AI sytem and the other was a star with an asteroid belt. I sent a single, unescorted outpost ship to that system, with an idea of sending a small strike force there later.

Imagine my surprise when, the turn after setting up said outpost, the AI sends most of its fleet to that system -- a ten turn voyage! I continue to build up my forces for the next ten turns. The AI declares war just as its fleet hits the outpost.

By the time it gets back, it's all over.

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:19
  Old Post 22-04-2002 21:59 Visit Clear Skies's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

6) Jump points, but not for assault - for colonisation. Useful only in the beginning of the game - if u have, say, a useless system (only asteroids) or a system you don't want to colonise (radiated), then outpost it and jump straight past it.

LordEd is offline LordEd
Chieftain
Northern California, USA
Nov 2001
time: 21:19
  Old Post 23-04-2002 06:52 Visit LordEd's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

I prefer to use outposts to claim wormholes - both sides. This allows me to spread easily throughout the galaxy.

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:19
  Old Post 27-04-2002 02:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

I plant outposts just before colonies so I get the free marine barracks - especially important with feudal and dictator (but really nifty with feudal since an outpost costs about the same as a marine barracks due to the ship building bonus!). I’ll send the outpost out first, if needed, to claim territory. I don’t bother with outposts/barracks with unification until later, or if I’m building too fast and have surplus production.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0350 seconds (89.50% PHP - 10.50% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net