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Il principe
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Hi,
something that always annoyed me in CivII and SMAC was the fact that when I was planning the expansion of my empire by placing new cities I couldn't make notes on the world map. When I returned to this planning after doing some other work I would have to start over with the counting of the squares to make sure the future cities wouldn't overlap.
A very simple solution is to add "a blueprint feature", which enables the player to plan cities and terain improvements like roads and mines. These would then be displayed in a greyish colour on the world map or alternatively in a separate blueprint screen (which of course should be summonable with a shortkey combination).
This feature could be expanded into an instruction list for the automated workers and settlers. Automated workers would simply transform the blueprints into (gaming) reality and settlers could be ordered to found a city on the nearest planned building site.
This feature would also add to the "unified feel" of your nation, since you are working on improving your empire on a national level instead of only improving the neighbourhoods of your cities.
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Il principe
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In respond to Mr Fun:
"Where's the difficulty or inconvenience? I could quickly tell if a city would overlap or not when I plan to settle a new city."
It's not a problem when you only want to place one new city, but when I have just scouted a large island or continent I always check how many cities that piece of land can accomodate and what the best way is to arrange them (concerning resources and strategic locations). When you're doing a jigsaw with let's say 8 cities and then you're forced to temporarily do something else it's quite annoying to have to start over again.
Furthermore the suggested blueprint feature could also serve as a reminder: that you were planning to colonise a certain region, because of some strategic reason. Sometimes I am not able to continue a game for quite some time and then I tend to forget my plan for world domination.
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:12
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Il principe, for your blueprint idea, an extension of the name-feature could be used. If the name-feature could be adapted for easier use. Its a feature that SMAC already had, (and was adjusted in patches, so its not a feature they put in and forgot about) and it allowed you to name a tile on the map. By making the naming less final (ie mountain naming), removeable and adding a colored filter of a city-size tile area to its cursor, you get pretty much the feature you want. Its not a very robust planning tool, but its basic and does the job. Even if CivIII doesn't include a blueprint-like feature, if Firaxis makes feature naming removeable, as in a post-note of text, you have a scaled down blueprint for your use.
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Il principe
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SerapisIV and Adm.Naismith thank you for your suggestions. I think your solutions would probably work. Of course I prefer that Firaxis would put it in the game from the start, but unfortunately they do have a tendency to ignore these kind of suggestions from players.
I am afraid that Civ III will only have a couple of small changes compared to SMAC and Civ II. It seems that Firaxis is mostly focusing on diplomacy, stacking and improvement of unit graphics.
The kind of small features like a blueprint feature or "a player adjustable face generator" for the computer players and governors really add value to a game for me and probably a lot of other players. Ironically because it's not a lot of work to make these features they aren't seen as a valuable add-on.
Well let's just hope for the best.
Adm.Naismith actually I am not Italian. Machiavelli inspired me. I am from the Netherlands.
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