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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Patch 1.21f civ3mod.bic changes from 1.17
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ColdFever is offline ColdFever
Chieftain
Luebeck, Germany
Sep 2001
time: 06:19
Arrow  Old Post 21-04-2002 01:41
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#1 Report this post to a moderator
Patch 1.21f civ3mod.bic changes from 1.17 Got spare money?

code:
--------------------------------------------------------------- Changes I found between civ3mod.bic 1.17 1.21 --------------------------------------------------------------- --------------------------------------------------------------- Technology 1.17 1.21 Option Comment --------------------------------------------------------------- Monotheism 32 36 Cost Feudalism 28 32 Cost Theology 36 40 Cost Invention 42 44 Cost Printing Press 32 36 Cost Music Theory 36 40 Cost Education 42 44 Cost Banking 48 52 Cost Astronomy 48 56 Cost Chemisty 56 60 Cost Democracy 60 68 Cost Economics 52 56 Cost Navigation 52 56 Cost Physics 60 64 Cost Metallurgy 56 64 Cost Theory of Grav. 64 68 Cost Magnetism 64 68 Cost Military Trad. 68 64 Cost *cheaper --------------------------------------------------------------- --------------------------------------------------------------- Combat- Experience 1.17 1.21 Option Comment --------------------------------------------------------------- Conscript 0 34 Retreat Bonus *new* Regular 0 50 Retreat Bonus *new* Veteran 0 58 Retreat Bonus *new* Elite 0 66 Retreat Bonus *new* --------------------------------------------------------------- --------------------------------------------------------------- General- Settings 1.17 1.21 Option --------------------------------------------------------------- Hurry Sacrifice 40 20 Turn Penalty Drafted Citiz. 40 20 Turn Penalty --------------------------------------------------------------- --------------------------------------------------------------- Governments 1.17 1.21 Option Comment --------------------------------------------------------------- Democracy Mr.Mrs. Ruler Titles added --------------------------------------------------------------- --------------------------------------------------------------- Units 1.17 1.21 Option Comment --------------------------------------------------------------- Horsemen x Ability: UNUSED (once "mounted") Knight x Ability: UNUSED (once "mounted") Rifleman x AI Strategy: Offense Infantry x AI Strategy: Offense Mech. Infantry x AI Strategy: Offense Nuclear Sub. Sea: Naval Power Jet Fighter None F-15 Upgrade To Bowman x AI Strategy: Defense Impi x AI Strategy: Offense Legionary x AI Strategy: Defense War Chariot Horsem. Knight Upgrade To Rider x Ability: UNUSED (once "mounted") Mounted Warr. x Ability: UNUSED (once "mounted") Musketeer x AI Strategy: Offense Samurai x AI Strategy: Defense War Eleph. x Ability: UNUSED (once "mounted") Cossak x AI Strategy: Defense x Ability: UNUSED (once "mounted") F-15 x Air: Air Bombard --------------------------------------------------------------- --------------------------------------------------------------- World Sizes 1.17 1.21 Option Comment --------------------------------------------------------------- Tiny 60 160 Tech Rate Small 90 200 Tech Rate Standard 120 240 Tech Rate Large 180 320 Tech Rate 140 130 Width 140 130 Height Huge 240 400 Tech Rate 180 160 Width 180 160 Height ---------------------------------------------------------------

Last edited by ColdFever on 21-04-2002 at 10:26

Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:19
  Old Post 21-04-2002 01:43 Visit Grrr's homepage!
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Interesting. Thanks for that. I'll update my manual.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 21-04-2002 01:50
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#3 Report this post to a moderator
Get a bigger avatar today!

Are you positive you have your comments right regarding tech rate?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 21-04-2002 03:26
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

One thing, bigger nubmer in tech rate means SLOWER tech rate.

Second, you swiched vaules for small & tiny maps.
It should be:

World 1.17 1.21 Option

Tiny 60 160 Tech Rate
Small 90 200 Tech Rate

Shadowlord is offline Shadowlord
Warlord

Apr 2002
time: 00:19
  Old Post 21-04-2002 04:55
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Are you saying that the tech rate is slower in 1.21f?

WTF? I don't know about you, but I played a Warlord level game on 1.17f where I was playing against 8 computer players, and we were all in the industrial age when Civ said "Game Over" in 2050, and when I kept playing, I didn't have tanks until 2300 AD, and I was the most advanced civilization...

And if the tech rate is SLOWER in 1.21f on normal maps.... Time to change that, that's for sure.

Bah. Slowing the tech rate because the AI trades like crazy is no way to fix the AI tech trading problem.

(Actually, I think I'll leave it alone and try it out before I change anything.)

Last edited by Shadowlord on 21-04-2002 at 05:20

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 21-04-2002 06:02
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Yep. And increased the cost of some techs to boot. The most common complaint seemed to be the eras whipping by too fast, expecially at higher levels. Most people seemed able to get to modern era by 1500 or 1600. Try lots of Lib and Uni. Also have to expand your empire to decent size.

Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:19
  Old Post 21-04-2002 09:31
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I found a couple of other changes

Difficulty Section

  • There is now an Ai Trade Factor for each difficulty level. It is set to 110 for Chieftain and rises by 10 for each level, reaching 160 for Deity. I don't yet know how this value is used.
  • There is now a corruption percentage for each difficulty level. Unless you change it in the editor, it is set to 100% for all levels.

Here is my take on the World Size section. I think there may be a typo in Cold Fever's version.

World Size Section
  • Large world size dropped from 140x140 to 130x130.
  • Huge world size dropped from 180x180 to 160x160.

"Tech rates" were increased for all world sizes. The number of beakers required for a particular advance is proportion to the "tech rate", so the result of the increase is that techs will be discovered slower. The increases are more pronounced for smaller worlds than for larger ones. The rates are now:
  • Tiny increased to 160 from 60
  • Small increased to 200 from 90
  • Standard increased to 240 from 120
  • Large increased to 320 from 180
  • Huge increased to 400 from 240

ColdFever is offline ColdFever
Chieftain
Luebeck, Germany
Sep 2001
time: 06:19
  Old Post 21-04-2002 10:28
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thanks for the corrections Get a bigger avatar today!

Thank you all for the corrections, I updated the first post accordingly.

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:19
  Old Post 21-04-2002 14:52
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Got spare money?

actually, i think you'll find that the large map used to be 150 x 150.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:19
  Old Post 21-04-2002 15:42
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Enter the AD-FREE zone

No. It was 180 x 180 in v1.07, v1.16 and v1.17.

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:19
  Old Post 22-04-2002 00:03 Visit Raion's homepage!
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#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

The civ3mod.bic file is 2kb larger than previous versions in 1.21f

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