 |
|  |
 |
|
ColdFever
|
 |
Luebeck, Germany
Sep 2001 time: 06:19
|
|
code:
---------------------------------------------------------------
Changes I found between
civ3mod.bic 1.17 1.21
---------------------------------------------------------------
---------------------------------------------------------------
Technology 1.17 1.21 Option Comment
---------------------------------------------------------------
Monotheism 32 36 Cost
Feudalism 28 32 Cost
Theology 36 40 Cost
Invention 42 44 Cost
Printing Press 32 36 Cost
Music Theory 36 40 Cost
Education 42 44 Cost
Banking 48 52 Cost
Astronomy 48 56 Cost
Chemisty 56 60 Cost
Democracy 60 68 Cost
Economics 52 56 Cost
Navigation 52 56 Cost
Physics 60 64 Cost
Metallurgy 56 64 Cost
Theory of Grav. 64 68 Cost
Magnetism 64 68 Cost
Military Trad. 68 64 Cost *cheaper
---------------------------------------------------------------
---------------------------------------------------------------
Combat-
Experience 1.17 1.21 Option Comment
---------------------------------------------------------------
Conscript 0 34 Retreat Bonus *new*
Regular 0 50 Retreat Bonus *new*
Veteran 0 58 Retreat Bonus *new*
Elite 0 66 Retreat Bonus *new*
---------------------------------------------------------------
---------------------------------------------------------------
General-
Settings 1.17 1.21 Option
---------------------------------------------------------------
Hurry Sacrifice 40 20 Turn Penalty
Drafted Citiz. 40 20 Turn Penalty
---------------------------------------------------------------
---------------------------------------------------------------
Governments 1.17 1.21 Option Comment
---------------------------------------------------------------
Democracy Mr.Mrs. Ruler Titles added
---------------------------------------------------------------
---------------------------------------------------------------
Units 1.17 1.21 Option Comment
---------------------------------------------------------------
Horsemen x Ability: UNUSED (once "mounted")
Knight x Ability: UNUSED (once "mounted")
Rifleman x AI Strategy: Offense
Infantry x AI Strategy: Offense
Mech. Infantry x AI Strategy: Offense
Nuclear Sub. Sea: Naval Power
Jet Fighter None F-15 Upgrade To
Bowman x AI Strategy: Defense
Impi x AI Strategy: Offense
Legionary x AI Strategy: Defense
War Chariot Horsem. Knight Upgrade To
Rider x Ability: UNUSED (once "mounted")
Mounted Warr. x Ability: UNUSED (once "mounted")
Musketeer x AI Strategy: Offense
Samurai x AI Strategy: Defense
War Eleph. x Ability: UNUSED (once "mounted")
Cossak x AI Strategy: Defense
x Ability: UNUSED (once "mounted")
F-15 x Air: Air Bombard
---------------------------------------------------------------
---------------------------------------------------------------
World Sizes 1.17 1.21 Option Comment
---------------------------------------------------------------
Tiny 60 160 Tech Rate
Small 90 200 Tech Rate
Standard 120 240 Tech Rate
Large 180 320 Tech Rate
140 130 Width
140 130 Height
Huge 240 400 Tech Rate
180 160 Width
180 160 Height
---------------------------------------------------------------
Last edited by ColdFever on 21-04-2002 at 10:26
|
|
|  |
 |
|
Shadowlord
|
|
Are you saying that the tech rate is slower in 1.21f?
WTF? I don't know about you, but I played a Warlord level game on 1.17f where I was playing against 8 computer players, and we were all in the industrial age when Civ said "Game Over" in 2050, and when I kept playing, I didn't have tanks until 2300 AD, and I was the most advanced civilization...
And if the tech rate is SLOWER in 1.21f on normal maps.... Time to change that, that's for sure.
Bah. Slowing the tech rate because the AI trades like crazy is no way to fix the AI tech trading problem.
(Actually, I think I'll leave it alone and try it out before I change anything.)
Last edited by Shadowlord on 21-04-2002 at 05:20
|
|
|  |
 |
|
Nero Would
|
|
I found a couple of other changes
Difficulty Section
- There is now an Ai Trade Factor for each difficulty level. It is set to 110 for Chieftain and rises by 10 for each level, reaching 160 for Deity. I don't yet know how this value is used.
- There is now a corruption percentage for each difficulty level. Unless you change it in the editor, it is set to 100% for all levels.
Here is my take on the World Size section. I think there may be a typo in Cold Fever's version.
World Size Section
- Large world size dropped from 140x140 to 130x130.
- Huge world size dropped from 180x180 to 160x160.
"Tech rates" were increased for all world sizes. The number of beakers required for a particular advance is proportion to the "tech rate", so the result of the increase is that techs will be discovered slower. The increases are more pronounced for smaller worlds than for larger ones. The rates are now:
- Tiny increased to 160 from 60
- Small increased to 200 from 90
- Standard increased to 240 from 120
- Large increased to 320 from 180
- Huge increased to 400 from 240
|
|
|  |
 |
|
Raion
|
|
The civ3mod.bic file is 2kb larger than previous versions in 1.21f
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|