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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > civ3mod.bic file
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roalan is offline roalan
Warlord
Newton,Ma.U.S.A.
Nov 2000
time: 00:19
  Old Post 21-04-2002 08:44
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#1 Report this post to a moderator
civ3mod.bic file Suffering from ads?

Under patch 1.16-1.17 you could change the values under the civ3mod.bic file or say Marlas Map file .You could change inprovements and wonders ,unit values,place flags on inprovements etc. This couldbe done prior to saving games. Under the patch 1.21f can you still prior to starting a game change the values in the .bic files or map files?(Not through the editor)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 21-04-2002 14:31
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Support Apolyton, buy Call to Power 2

Nope, the rules are save in each game now. Nothing to do about it.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:19
  Old Post 21-04-2002 22:56
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#3 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Gramphos
Nope, the rules are save in each game now. Nothing to do about it.


Gramphos are you saying that we cant mod the bic file and then play all our games with these changes.

I've been trying to add a unit with either the hacked editor or your copy tool and in both cases I get strange results.

With the hacked editor I cant define the unit as attacker/defender etc. With the copy tool, when I go back to the editor to set the unit values after copying I cant see any units at all.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 22-04-2002 01:07
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#4 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by SpencerH


Gramphos are you saying that we cant mod the bic file and then play all our games with these changes.

I've been trying to add a unit with either the hacked editor or your copy tool and in both cases I get strange results.

With the hacked editor I cant define the unit as attacker/defender etc. With the copy tool, when I go back to the editor to set the unit values after copying I cant see any units at all.

There is soemthing strange with mulitiplie AI strats, I'll try to figure out how to deal with it.

And what I say is that you can't change civ3mod.bic and think that all your saves will be affected.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:19
  Old Post 22-04-2002 01:15
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Avatar Enlargement: We've got the solution

Gramphos,

I thought this problem might be related to trying to change a bic that was "in use", but its not. I tried with a duplicate renamed bic file and got the same result. Do you think there is some conflict between the hacked editor and your copy tool?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 22-04-2002 01:18
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#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

I'm not sure, try not to copy any units with multiply AI-starts, and move added units to be right after Privateer (This is a workaround that might work until I can update the CopyTool to work with multiplie AI-starts.)

roalan is offline roalan
Warlord
Newton,Ma.U.S.A.
Nov 2000
time: 00:19
  Old Post 22-04-2002 23:22
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#7 Report this post to a moderator
bic file Tired of ads?

Can you change the civ3mod.bic file BEFORE you start a NEW game. Not touching any saved games. In other words I took Marlas Map and made a number of changes under patch 1.16 played the game with the changes. I now have no games running.If I install patch 1.21f and start a NEW game will the changes I made before still be there in Marlas Map,the Civ3.bic file.I heard that the actual starting positions on Marlas Map are no longer there?

woody is offline woody
Warlord

Oct 2001
time: 05:19
  Old Post 26-04-2002 20:17
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Put an end to popups!

quote:
Originally posted by Gramphos
Nope, the rules are save in each game now. Nothing to do about it.


This is bad. Why is it that Firaxis insists on taking away more and more functionality with every patch? It's like 1 step forward, and 2 steps back.

Is there any way to modify the rules in a saved game?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 26-04-2002 20:48
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Put an end to popups!

quote:
Originally posted by woody
This is bad. Why is it that Firaxis insists on taking away more and more functionality with every patch? It's like 1 step forward, and 2 steps back.

Is there any way to modify the rules in a saved game?

There are no utilities for it if that's what you mean.

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:19
  Old Post 30-04-2002 10:08
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#10 Report this post to a moderator
Increase Your PM Length

Wouldn;t you be able to do this if you save the .SAV as a .BIC file using C3MT 0.92?

Althought the export save game to .BIC file function doesn;t seem to work for me.

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