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Exile
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of the Benighted Realms
Sep 2000 time: 23:19
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I've tried using the effects editor in my copy of MGE and modifying the rules.txt file to produce an enhanced road movement multiplier.
But when I look at the pedia from within the scenario, the movement numbers are completely screwed. If I put the road multiplier to its maximum, 10, the number for some of the naval units show a minus (!) figure.
I've tested the movement rates and this is exclusively a problem w/the pedia. The movement numbers there are inaccuarate. The units in the game move at the rates I've set and the road mulitiplier is also accurate, set at its maxium of 10 spaces/turn. Is there any way for the numbers in the pedia to come out right? Anyone know why it is that these numbers are screwed up?
Also, is there any way for this number to be set higher? Say, at 20, 25, or even 30?
Last edited by Exile on 21-04-2002 at 10:05
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