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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > selling tanks
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Gammaray fan is offline Gammaray fan
Chieftain

Apr 2001
time: 05:12
  Old Post 15-04-2001 08:47 Visit Gammaray fan's homepage!
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#1 Report this post to a moderator
selling tanks Increase the size of your Attachments

Just an idea.
How about if you could sell manufactured goods such as tanks, and missiles. That way, not if a civ was rich in natural resources. They could sign a trade deal with a resource poor industralised country, so that they sell x resources per turn in exchange for say 1 tank per 2 turns. Of course money would be a legitimate way to purchase the tanks.
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Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 10:42
Thumbs up  Old Post 15-04-2001 09:22 Visit Lord_Davinator's homepage!
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Damn good idea.... money would I think be the only one way to do it though and I think it would do better to be added on into the diplomacy system. after all you don't see nations make monthly tank delivaries...

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Thumbs up  Old Post 15-04-2001 17:38
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Yes, this would be brilliant and I think they will implement this with the "bargaininng table" concept. See the Firaxis website.

Admiral is offline Admiral
Warlord
of the peace and coexistance movement
Feb 2001
time: 00:12
Post  Old Post 15-04-2001 17:48
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Increase the size of your Attachments

Great idea. That is how coountries like India aquired a modern military and I think that lacking it would lead to a less historically acurate game.

m_m_x is offline m_m_x
Warlord
Israel
Jan 1970
time: 07:12
Talking  Old Post 15-04-2001 19:38
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brilliant idea!!!
firaxis- are you rading that?

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:12
Post  Old Post 15-04-2001 22:17
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yeah, that way you could sell your obsolete units to inferior nations and use the money to help speed production of the newer units. just like the real world. i have assumed up to this point that tis was a given from the way the new negotiation table will be set up. i.e. you can trade units for gold, or anything else for that matter.
[This message has been edited by Nemo (edited April 15, 2001).]

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:12
Post  Old Post 15-04-2001 23:35
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Suffering from ads?

Along the lines of selling units, can you buy an upgrade to obsolete units? Firaxis hasn't talked about this yet, for or against. Also, once a unit becomes obsolete, you should still be able to build it because you could then sell it to another civ. Sort of like if the US will still be selling F-16s internationally even after F-22 and JSF fighters are produced.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Smile  Old Post 15-04-2001 23:35
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quote:

Originally posted by Nemo on 04-15-2001 01:17 PM
i have assumed up to this point that tis was a given from the way the new negotiation table will be set up. i.e. you can trade units for gold, or anything else for that matter.
[This message has been edited by Nemo (edited April 15, 2001).]


Same here.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 15-04-2001 23:36
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Put an end to popups!

Actually, I still assume so.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:12
Post  Old Post 16-04-2001 01:21 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Adding a market feature in the game where you can buy things and units and improvements from the computer would be a good feature.

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Post  Old Post 16-04-2001 03:33
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quote:

Originally posted by Nemo on 04-15-2001 01:17 PM
i have assumed up to this point that tis was a given from the way the new negotiation table will be set up. i.e. you can trade units for gold, or anything else for that matter.


Right, me too, but I also had the impression that the bargaining table would only be for one-off deals - i.e., give me so much gold now, and I'll give you so many tanks. This doesn't cover Gammaray's idea of a trade deal whereby you "sell x resources per turn in exchange for say 1 tank per 2 turns". I feel that could be a powerful extension to the options at the bargaining table.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Smile  Old Post 16-04-2001 06:26
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quote:

Originally posted by Ilkuul on 04-15-2001 06:33 PM
I also had the impression that the bargaining table would only be for one-off deals - i.e., give me so much gold now, and I'll give you so many tanks.


Luckily, you are almost certainly not correct on this point. The info on the Firaxis website explicitely states that you can demand that somebody pays you X amount each turn, so it is reasonable to assume that it will be possible with everything.

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