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Which CSA is the best in OCC (Time out:0 days after 22-04-2002, 00:16)
Commercial
Expansionist
Industrious
Militaristic
Religious
Scientific
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civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:19
  Old Post 22-04-2002 00:15
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#1 Report this post to a moderator
CSAs and OCC Tired of ads?

I know there have been hundreds of threads about which CSAs are the best, but I have yet to find one that talks about which are best for OCC. I have not played much OCC, but here are my thoughts:

1. Militaristic
I normally dislike this advantage, but in OCC the lack of more than a few cities makes it very costly to spend 50 turns in a city building a wonder. THis makes GLs much more important because they save this time; without one wonder-building would be practically impossible. I consider the extra 2 or 3 GLs from being militaristic invaluable.

2. Industrious
The worker advantage is huge, because being able to build roads out to colonies is essential. This is normally a very good trait, but OCC makes it even better.

3. Scientific
I haven't played that much OCC, but science must get very difficult especially later in the game. Quicker libraries and universities would help a ton.

4. Expansionist
THis one is unpredictable. If it ends up giving you nearly 10 or even more techs, it might be the best of them all. WHen it doest give more than 1 or 2, it's the worst or second worst. The few techs it always gives can be useful, but not as useful as the scientific advnatage which lasts the whole game.

5. Religious
Yes, believe it or not, religious is 5th! As mentioned before, wonder building is quite difficult and a cultural victory will be tougher than it might seem. The gov't switching is useful, but I usually use culture to gain territory through flips or expansion, both impossible in OCC, so this advantage (which I would prabably put in 2nd normally) is way back here.

6. Commercial
The entire advantage except the very small and insignificant city square bonus disappears. There is documented evidence that this advantage ONLY helps city quantity corruption. SInce there will never be more than a few cities, this CSA is pretty much useless.

This means that the best 3 civs are:
1. Chinese (mil and ind)
2. Germans (mil and sci)
3. Persians (ind and sci)


Now everyone come and explain how my order is completely wrong

Last edited by civman2000 on 22-04-2002 at 00:22

Giovanni August is offline Giovanni August
Warlord
Torino (Turin) Piemonte ITALY / Augusta Taurinorum - Sub Alpes Italia
Dec 2001
time: 06:19
  Old Post 23-04-2002 05:52 Visit Giovanni August's homepage!
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#2 Report this post to a moderator
Support Apolyton or Terrorists Win

I kind of like the Greece for a OCC

I use the scientific trait for having fast libraries and uni.
The adv ov having Bronze Working at the start is big since I'm usually able to get the Colossus and produce a ton of Hoplites.

I use the Hoplites to declare war against my nearest neighbor (without Iron) fortifie my Hoplites on a Hill and let waves and waves of Archers be slaughtered by my Hoplites.

Usually I'm able to get a GL to rush the GL once Literature is discovered.

The only bad side on this tactic is the Commercial trait of Greece (the most useless).

IT would be perfect if Greece was a Religious (in order to get the Cult win quickly) or a Industrios (fast workers means fast colonies).

Saluti

PS: shouldn't this be posted on the strategy forum instead of here?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:19
  Old Post 23-04-2002 16:44
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Help yourself to an AD-FREE life

Greeks are a good civ for OCCs. I've won my first OCC with them.

Personally I think, the best traits for OCC are religious and scientific, making the Babylonians the best civilization. At any but ancient wars you're toast anyway, so militaristic is utterly useless. Since you almost don't build units, you have plenty time to build wonders and don't need leaders. With the described traits you have cheaper Temples, Cathedrals, Libraries and Universities, all they are valuable culturewise. Religious makes you not lose 8-12 turns on 2 government switches, that's for an OCC also substantial. Industrious is as useless as militaristic is. You haven't much terrain to build up. Iron and horses I don't need, since I don't build Horsemen and Knights. Later you can't build colonies anyway, because all tiles will be occupied. For railroads I try to trade for iron and coal. Other resources I don't need, since I strive for the classical OCC wins (cultural/diplomatic).

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:19
  Old Post 23-04-2002 20:04
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#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Giovanni August
shouldn't this be posted on the strategy forum instead of here?


All the "best civ" threads I had seen were here so I figured this belongs here too

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