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hoppy39000
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lighthouse pt, fl, usa
Feb 2001 time: 05:12
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1 of things i hate later in a game when a civ is large and sprawling is the end of turn sequence, normally you see see all enemy movements..then are told of improvemnts built etccc...can this be changed somehow nothing is more difficult than hopping around to find the city that during enemy moves was under attack, or waiting for hundreds of improvements to be announced till you can deal with impending barbarians...or incroaching spys...perhaps 2 different modes in a turn. example show enemy moves....stop...allow player to take defensive measures..ie activate units move units etc...then hit button and go into improvement mode...deal w/ whats been built, riots new units etcc... or perhaps an interface to let you know more easily where enemy units are close...
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hoppy39000
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lighthouse pt, fl, usa
Feb 2001 time: 05:12
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I think stonewall has the right idea...which would stop us from needing to jump all over to find cities that have enemy movements nearby...not so much concerned about being able to react "during" ie in middle of turn...but more along lines of an easier way to keep track of enemy moves...and locations..that happen during AI part of turn...A replay of just the enemt moves would be awesome... thus allowing ability totake a more deail look at what other civ might be doing
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