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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:19
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There seems to be an unusual degree of confusion as to just how one can renegotiate peace. It would certainly help me (and maybe others) if all the facets of renegotiating were discussed in one thread.
I just played a game where I technically renegotiated a peace after the treaty expired. An extremely weak civ contacted me to renew; I said no, technically making us at war, but the civ immediatelly agreed to give me all of their techs and gold for a "new" peace agreement.
I have also renegotiated once while a peace treaty was still in effect. Starting this process gives you no way out, however - whatever you get via negotiations, you (seemingly) will wind up with an extended treaty. As you might imagine, I didn't squeeze much out of a weaker civ.
As the game went on, however, I realized that my peace treaties never seemed to expire; that is, I didn't renew them, no one asked me to nrenew them, but whenever I checked to see if they were still in effect, they were. This doesn't make any sense to me, and look forward to an explanation (or suggestions) regarding any or all of the above.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:19
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Urrggh.
That's my feeling regarding the interface / process / dynamic of all diplo negotiations.
While the concepts are very cool, the actual process leaves something to be desired.
Here's some of what I understand:
- Negotiation stances are based on a mix of need and relative civ power, including that coming from war.
- The AI civs will NEVER end or renegotiate a trade if it is advantageous to them (Bastards!!).
- The AI civs have gotten a little tougher with 1.21f. I'm guessing, but I think Soren has tried to shut down, or at least dramatically diminish, Aeson's peace exploit.
- There is still no good way to track what trades and trade potential is out there... I am even *****ing about not knowing when the AI civs have workers in their capitols!! Pain in the butt.
- The mechanism for renegotiation is a pain... it feels like you are just ending the trade, or going to war, when in fact you are just trying to re-cut the deal.
A little rambling, but that's what comes to mind. All of the trading is cool, and actually seems to work for good gaemplay, but it's sort of a pain.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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Sorry if I'm telling you things you already know, but it didn't went out very clearly in your post. You can renegotiate peace with every civilization, even though you never were at war with them. Just go diplo, choose Active and cancel the mutual Peace treaty. Choose "yes" on the following question, and you're there.
You can now place your demands. Techs, luxuries (hard to get), gold (easy). With 1.21f, the AI doesn't part with cities anymore (it did till 1.17f). However, if the AI feels stronger than you, it might be you are the one who has to pay, so renegotiate only if you a) are much stronger or b) are ready for war. Note also, that with 1.21f there seems to be a modified AI strength evaluation, you can't fool the AI with tons of workers anymore.
Such a deal lasts exactly 20 turns, and I have yet to see the AI renegotiate it itself. So write the date down and renegotiate it after 20 turns.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:19
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Theseus, the vagueness with which the AI seemingly extends favorable deals in perpetuity drives me crazy as well. I wonder if what Sir Ralph says actually shows us how to renegotiate even when the deal in question is still seemingly in effect.
Actually, Sir Ralph, I have had weaker civs extend peace treaties with me. But to get back to your main thrust: are you saying that even though the screens say I have an active peace treaty (which is why you check under "active"), I can renegotiate it after twenty turns, with the option of going to war if negotiations fail? This would explain why I thought it hadn't expired - it's listed as if it hasn't. This also would be different from renegotiating before the twenty turns expire; an early renegotiation gives you no choice in the end but to extend under mutually agreeable terms. (It may be a way to force a more powerful civ to extend, however.)
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randommushroom
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Umm, I guess the point is a deal never actually expires. When a deal is agreed to, it has 20 turns where it can only be broken by war, and after that, it enters into a state where it can be renegotiated.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:19
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I was surprised to see in my current game that other civs have been approaching me to renew our peace agreements. Assuming that they must see me as a threat, I refuse, and we technically go to war. In each case, however, the AI always gives away something to end the war via diplomatic means.
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phunny_pharmer
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Does renegotiating peace anger a civ? They seem to stay the same way with me, even sometimes get happier. Do they feel more...secure?
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