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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Unit and city edit in CIV3Edit.exe?
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Mendax is offline Mendax
Settler
civ.org.pl
Apr 2002
time: 06:19
  Old Post 22-04-2002 11:50 Visit Mendax's homepage!
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#1 Report this post to a moderator
Unit and city edit in CIV3Edit.exe? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

i was just translating civ3edit in polish when i discover something strange:
in CIV3Edit.exe there are some dialogboxes which are for editing units and cities but theyre disabled
to prove it ive attached picture
realy dont believe? - just ask Firaxis

Attachment: uno.gif
This has been downloaded 121 time(s).

Mendax is offline Mendax
Settler
civ.org.pl
Apr 2002
time: 06:19
  Old Post 22-04-2002 11:53 Visit Mendax's homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

ohh forgot:
if someone else written it yet, please delete this thread
and aonther picture:

Attachment: duo.gif
This has been downloaded 120 time(s).

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:19
  Old Post 22-04-2002 11:56
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Interesting. I guess they will be put into use in one of the next patches.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 22-04-2002 11:56
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You have discovered some not yet uncovered code for scenario creation?

Mendax is offline Mendax
Settler
civ.org.pl
Apr 2002
time: 06:19
  Old Post 22-04-2002 12:01 Visit Mendax's homepage!
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quote:
Originally posted by notyoueither
You have discovered some not yet uncovered code for scenario creation?

no, ive just found this, but i havent got too much time to search the whole editor

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:19
  Old Post 22-04-2002 12:04
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Inflate your Upload Space

Well, you're naming units and assigning experience levels to them. Looks like scenario creation to me. Cool.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:19
  Old Post 22-04-2002 17:56
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Names on units? Would I have to know what all units in a stack are named?

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:19
  Old Post 22-04-2002 23:49
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This is quite cool. Whether or not it leads to scenario capability, it is still quite cool.

Steele

Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:19
  Old Post 23-04-2002 00:19 Visit Grrr's homepage!
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Heres hoping a scenario editor is coming. It does seem quite likely though.

Mendax is offline Mendax
Settler
civ.org.pl
Apr 2002
time: 06:19
  Old Post 23-04-2002 00:40 Visit Mendax's homepage!
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quote:
Originally posted by notyoueither
Well, you're naming units and assigning experience levels to them. Looks like scenario creation to me. Cool.

you dont know what is "Insert Proto Name Here" for?
that is not to name units its just for hmmm.. open editor and view the governments page. you can chose type of the government and whenever you do it a groupbox changes its label to that government name(just try it - youll see what i mean) and the same things are used for civilizations eras and yes - that units too.. - that text changes into the name of thing, youve selected

anyway i found few textstrings which are probably connected with unit and city edit for example: "Edit City Properties" "Edit Unit Properties" - theyre in the undo/redo section

you say they will enable it in next patches but my question is: why did they put that in this version and not enable???

Last edited by Mendax on 23-04-2002 at 00:51

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:19
  Old Post 23-04-2002 01:03
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Firaxis sure does like to create subleminal messages, don't they?

Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:19
  Old Post 23-04-2002 01:07 Visit Grrr's homepage!
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#12 Report this post to a moderator
Inflate your Upload Space

Hey, we've had multiplayer components in the release version, so why not this?

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